Stellaris

Stellaris

Colonize Unlimited©
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Colonise without having to use Robots or Terraforming.
[Original Forum post here: https://forum.paradoxplaza.com/forum/index.php?threads/colonisable-molten-worlds-race-that-can-survive-molten-worlds.951548/#post-21470580 ]

Have you thought of making the biological Pop colonise the worlds that you'd have to sent bots to? I've been redirected here while looking for a mod that allowed me to colonise Molten Worlds with my biological Pop (maybe even start on one) without having to Terraform or use Robots, and I was wondering if that was an idea you'd be willing to work on.
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Showing 1-6 of 6 comments
Dosaki  [developer] 29 Jun, 2016 @ 5:17am 
Hi,

Actually, the preference traits are there. They can be triggered randomly when your population auto-adapts. Not sure if you can do it with genetics though...

Either way, I'll have a look at how I can add the traits in the race creation screen.
I'll try it out as a mod to this mod first.
Voided Essence 29 Jun, 2016 @ 3:36pm 
Originally posted by Dosaki:
Hi,

Actually, the preference traits are there. They can be triggered randomly when your population auto-adapts. Not sure if you can do it with genetics though...

Either way, I'll have a look at how I can add the traits in the race creation screen.
I'll try it out as a mod to this mod first.
Ah, awesome. Please let me know if you make it a thing. Thanks
Dosaki  [developer] 3 Jul, 2016 @ 12:28pm 
Here you go: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=716723174

It currently has a graphical bug where the cities and the environment don't show up. I have been trying to fiddle around to see if I can make it work... I've asked for help in the paradox forums[forum.paradoxplaza.com]

CU might need updating too.
Voided Essence 3 Jul, 2016 @ 4:43pm 
Originally posted by Dosaki:
Here you go: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=716723174

It currently has a graphical bug where the cities and the environment don't show up. I have been trying to fiddle around to see if I can make it work... I've asked for help in the paradox forums[forum.paradoxplaza.com]

CU might need updating too.
Awesome, thanks.
I'd like to talk to you about this mod in PM however. Mind accepting my friend request? :P
AnonyMouse 22 Nov, 2016 @ 11:24am 
Man, this is cool, but it killed it for me when i found fox people in a gas giant
Dosaki  [developer] 6 Dec, 2016 @ 4:12pm 
Originally posted by Ramaraunt:
Man, this is cool, but it killed it for me when i found fox people in a gas giant
I've fixed that in Colonize Unlimited.
It will still happen with Strange Homeworlds as you can start with a Gas Giant. I don't think I can restrict that to happen only with some species portraits (ideally the floating fungus or the floating molluscs).
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Showing 1-6 of 6 comments
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