Stellaris

Stellaris

Colonize Unlimited©
 此主題已被置頂,因此它可能很重要
Dosaki  [開發人員] 2016 年 5 月 20 日 上午 1:28
Compatibility with Other Mods
I'll try my best to keep these updated, so please do warn me if you notice an update to the other mods.

Compatibility 'patch' list:
最後修改者:Dosaki; 2016 年 6 月 17 日 上午 3:08
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MAFIMA 2016 年 5 月 27 日 上午 3:42 
thanks!
yin 2016 年 6 月 4 日 上午 9:41 
There's another mod that allows asteroid colonization, would it possible to add something like that to Colonization Unlimited?
最後修改者:yin; 2016 年 6 月 4 日 上午 9:41
Dosaki  [開發人員] 2016 年 6 月 4 日 上午 10:11 
We've not enabled asteroid colonization on purpose.
ThagThoon 2017 年 2 月 14 日 下午 1:31 
引用自 Dosaki
We've not enabled asteroid colonization on purpose.

Just of interest, what was the reasoning behind this choice? Was it some OP issue or so in relation to expanding? I've been using this together with The Belt, and RP-wise they really work together...

In my current game I have Sol expanded with Planet Nine and that with two furthermost asteroids are acting as 'System Ports' with spaceports, with Nine from your mod and asteroids from The Belt. From Sol, also Juno is an asteroid base (a prison asteroid as a small event chain from The Belt made it into one), and I'm now terraforming both Venus & Mars with your mod. Feels kind of realistic in my mind.

Then in current game I have few systems of my 50+ that have only an asteroid space port and no planet at all, but as the asteroids when colonized have only a minimal border influence in comparison with planets and outposts, they do not really turn into strategic advantage, but rather give only a small mineral boost (~40 per asteroid altogether) at the cost of energy (robots there), and a lot of material for inner storytelling...

So if properly worked out, colonizing asteroids = no OP, but a lot of RP potential...

IMHO.
Dark Thoughts 2017 年 2 月 14 日 下午 2:52 
My issue with the belt was that the scourge treats asteroids as planets and goes completely bonkers in creating and capturing tiny planets everywhere. The current mod author probably needs to exclude them like ring worlds so that they only get purged but not transformed or something.
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