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For instance, if we could make ships with aggressive cpus be on the front lines and the defensive cpus be at the back with teh balanced cpus be in the middle of a fleet then I think we can reduce this problem somewhat.
I dont see a pattern as to why, for example in my test, the fleet to the right has all corvettes at the back and the fleet to the left has part of them at the back and part at the front of the fleet.
Getting back to how cpus should work in a perfect world (imo). Aggressive cpus should make ships charge towards enemies when a battle starts to get in range of their weapons and defensive cpus should make ships maneuver and stay at the back, at maximum range of their weapons. Currently all ships seem to fly in formation no matter what ... except maybe the ships that are at the very front of a fleet, they seem to somewhat break off the main fleet once a battle starts.
Only this is written in the ship_sizes.txt and i think its ship class specific.
I havent tested if this can be altered with module's. What i know if screwing with this causes collisions within fleet movement.
Being the shortest ranged ships and also the fastest, this causes problems obviously when the (idiotic) fleet formation manager puts corvettes in the back of the fleet. (I am very annoyed by this fact and I do not know how to mod this but I suspect the variables responsible are not exposed in the text files and are hardcoded.)
Unfortunately the side effect of this is that there will be more clipping and the fleets will be more spaced out and hence take up more real estate in any given system. If I tweak the values anymore it will not look very pleasing so this is about as good as it gets.
Hopefully Paradox gives us some way to determine how our fleet is setup pre battle or a smarter automated fleet position formula. Until then, this is about as good as it gets unless someone can point me to a file that governs fleet position assignment.
Thank you for providing me with the save to test and for giving feedback in the first place without lynching me with pitchfork / torch in hand.
Anyway, thanks for looking into it! I'll give it a shot now with the same save i sent you and see how things are.
Wish I had Total War Warhammer ... I wouldnt look for things for you to do in this mod then :D
The fleet to the right has corvettes more towards the front and thus they do seem to get into range faster and easier than those from the left.
Its RNG to me because it depends on how the game decides to form a fleet formation.
In this case the fleet to the right wiped out the fleet to the left and ended the battle with 6.7K forces left. This is because the corvettes from the right entered weapons range faster than those from the left.
RNG is bad overall so if we can avoid this ... I wouldnt want to fight a smaller enemy fleet but end in losing the battle because of fleet formation that i have no control over.
Also, somewhat unrelated note, I think weapons ranges are way too long. Fleets entered combat more than half a system a way, thats just not right.
This is just my opinion anyway.