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回報翻譯問題
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=684750984&searchtext=rangefinder
You guys should definately work off one another.
Anyways, I'm off to go try this new update.
required_component_set = "rangefinder_computers"
Then go to Beautiful Battle's ship_behaviors\00_standard_ship_behavior.txt and delete that file. Load up with both mods enabled and voila. Voodoo magic. The preset ranges on Rangefinder won't be varied enough to satisfy all your tactical urges, due to the increased range of Beautiful Battle weapons, but modifying that's a bit more involved.
I'm going to finish up the campaign I'm on and tinker with integrating the two mods tomorrow.
I can just feel all the resentment emanating from the internet everytime someone says to a modder. "Dude your mod doesn't work with BB, can you fix it?!!?!" And your like wtf is BB and why should I care? Oh, ok I see. Blackthorn you muthaf****r I wanted to play tonight.
So sorry, hopefully Paradox does something about mod compatibility whether they enable mod merging or give us syntax or the right code to make mods play nicely.
Much respect for your mod. You are much more talented then I am.
Edit: it's probably better to not overwrite existing templates in a different file name, ignore what I said before.
I am in a battle with a mining outpost of another empire. I only have corvettes with small red lasers and defensive computers. Only the first 3-4 corvettes are actually in range and the rest are not in motion at all. Therefore, only the first 3-4 corvettes can fire. This might be due to the range being 30, and defensive puts them at 25, but the others just won't move in.
Edit: I have the save here: https://drive.google.com/file/d/0B56WP_jYOL4kYW5FYUVlQ290bEU/view?usp=sharing
But yes, generally there is a sacrifice to be made with Defensive CPUs and small weapons / corvettes / short ranged weapons.
The vanilla design for Defensive CPUs was using NONE attack_pattern and the FOLLOW passive_pattern. What this means is the ship will follow the enemy target until it is in range. Once in range it will transition to the attack_pattern of NONE meaning it will no longer move.
In reality part of the problem is the Defensive CPU was intended for a stand off type of behavior almost like a sniper. You do not snipe with a hand gun. Another part of the problem is the changes in my mod, and the last part of the problem is the desire of players to put a Defensive computer on what should be an Offensive Ship (Lasers / Auto cannons / Rail guns = short ranged = better suited for brawling).
I added stat buffs to default computers and there is also aggressive computers if you want to design a ship will all short ranged weapons.
But please try the save again without A Better System Scale!
http://imgur.com/a/HmwYV/all
Full screen's easiest to view. I apologize for potato quality.
Thanks for the mod InfinityArt! (And thanks for crediting Atanvaryar)