Homeworld Remastered Collection

Homeworld Remastered Collection

[EN]Gundam SEED Remastered
Gundam Suggestion
As the title suggests, I have a few suggestions for some Gundams that you may or may not add in.

1. Make Strike's backpack a subsystem
Like the 0079-0083, they had a few Gundams that had subsystems that can be removed (by removed I mean retired or scuttled) in order for the player to choose a different subsystem. I can see this work for the Launcher backpack, but not the Sword one though. As for Launcher, I'd say Strike can use the Launcher cannon similar to the Freedom (Multi-targetting system), Archangel and Izanagi (Positron Cannons), while the machine gun and missile launcher portions of the backpack can be used on enemy units.

2. Raider Gundam
I can see this Gundam being similar to Murasame, where it would transform while fighting against ships. I'm not sure how its mouth beam cannon would work, but I think it would work, again, like the Murasame's beam weapons, that are occasionally used in fighting ships. Its primary weapon would be it's twin barrel gun shooting like that of a machine gun, even though its supposed to be a beam of some sort.

3. Impulse Gundam
Considering you guys are touching abit on Seed Destiny, I think it would be nice to add him. Obviously he would be the same as Strike, so I doubt we would be seeing him.

4. Justice Gundam
Probably going to be the same as Freedom, with pressing the T button effect is it being able to use it's backpack cannons and fire a beam at whatever it is targetting.
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Showing 1-11 of 11 comments
lone_wolf  [developer] 28 May, 2016 @ 5:33am 
Thanks for your support of our mod, but things are not as easy and easy as you think.
A unit is not just a 3D model, but also many lines of game codes. An anti-ship unit and an anti-fighter unit not only has different models but also totally different attack priority, AI logics, animations and much more. All those things cannot be changed by a subsystem.
76561198114396732 28 May, 2016 @ 6:45am 
I understand and believe that making new units is hard at best, but just wanted to voice out some ideas that you can use. Either way, keep up the good work in your group's future projects.
ProGundam 28 May, 2016 @ 10:23pm 
Can you add the eternal plz
TeaDrinkingOspin 8 Jun, 2016 @ 7:23am 
the eternal as part of orb and the justice with it like how in 79-83 has the white base come with the orignal gundams. that or some of the astray or stargazer gundams.but what about the other G-Weapons.
The Green Flame 10 Jun, 2016 @ 12:53pm 
I agree very much with Piper's original suggestions though I think it'd be cool if there some pseudo-ace units like in the 0079-0083 mod (like how there's commander zakus for zeon or the GM Custom for the Federation). I think the Windam, Gouf Ignited, and Dom Trooper would be pretty cool additions for the three factions.

On an actual doable (and hopefully not taxing for you guys) note, could there be some update notes (unless there are some and I mised em) whenever you guys update the mod? Sometimes I wonder what's changed haha.
KaeAri 27 Jul, 2016 @ 3:31pm 
Originally posted by lone_wolf:
Thanks for your support of our mod, but things are not as easy and easy as you think.
A unit is not just a 3D model, but also many lines of game codes. An anti-ship unit and an anti-fighter unit not only has different models but also totally different attack priority, AI logics, animations and much more. All those things cannot be changed by a subsystem.
to be honest all you got to do is just re-upload the mod is what my friend said :\
gotty75 21 Jan, 2017 @ 2:40am 
Originally posted by lone_wolf:
Thanks for your support of our mod, but things are not as easy and easy as you think.
A unit is not just a 3D model, but also many lines of game codes. An anti-ship unit and an anti-fighter unit not only has different models but also totally different attack priority, AI logics, animations and much more. All those things cannot be changed by a subsystem.
when we will get update so game could work?
dekka puce 21 Mar, 2017 @ 7:57pm 
the star gazer
Soot 6 Apr, 2018 @ 2:22am 
Originally posted by lone_wolf:
Thanks for your support of our mod, but things are not as easy and easy as you think.
A unit is not just a 3D model, but also many lines of game codes. An anti-ship unit and an anti-fighter unit not only has different models but also totally different attack priority, AI logics, animations and much more. All those things cannot be changed by a subsystem.
Are you still updating ?
Meepazoid 26 Jun, 2019 @ 10:21am 
The mod is dead me thinks
awakened 20 Jan, 2020 @ 2:46pm 
Originally posted by nurbil:
The mod is dead me thinks
ohh it's dead and rotting
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Showing 1-11 of 11 comments
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