Stellaris

Stellaris

Dalek Empire Mod
 This topic has been pinned, so it's probably important
Nouvilas  [developer] 28 May, 2016 @ 10:38am
Changelog
v2.1.16: {2025/03/29}
-Updated mod to work with Stellaris 3.14 "Circinus".

v2.1.15: {2023/10/28}
-Updated mod to work with Stellaris 3.9 "Caelum".

v2.1.14: {2023/05/14}
-Updated mod to work with Stellaris 3.8 "Gemini".

v2.1.13: {2023/04/01}
-Updated mod to work with Stellaris 3.7 "Canis Minor".

v2.1.12: {2022/12/01}
-Changed Imperial Dalek Faction flag colors.

v2.1.11: {2022/11/29}
-Updated mod to work with Stellaris 3.6 "Orion".
-Fixed typo that prevented the prescripted classic Dalek Empire to appear.
-Added localisation to prescripted empire names.

v2.1.10: {2022/05/20}
-Updated mod to work with Stellaris 3.4 "Cepheus".

v2.1.9: {2021/11/27}
-Updated mod to work with Stellaris 3.2 "Herbert".

v2.1.8: {2021/09/27}
-Removed unnecessary files.

v2.1.7: {2021/09/24}
-Updated mod to work with Stellaris 3.1 "Lem".
-Upgraded planet background image for the Crucible.
-Removed custom features from the Crucible and turned into custom districts.

v2.1.6: {2021/04/15}
-Updated mod to work with Stellaris 3.0 "Dιck".

v2.1.5: {2020/11/03}
-Updated mod to work with Stellaris 2.8 "Butler".

v2.1.4: {2020/10/30}
-Changed names of the Dalek Emperors from the prescripted countries to "Dalek Prime" (except Davros, of course).

v2.1.3: {2020/5/18}
-Updated mod to work with Stellaris 2.7 "Wells".

v2.1.2: {2020/3/23}
-Modified trait files so they're compatible with my Cybermen mod.
-Updated thumbnail.

v2.1.1: {2020/3/20}
-Fixed Dalek Asylum event chain.
-Tweaked number of pops on primitive Skaro.

v2.1.0: {2020/3/19}
-Fixed The Medusa Cascade system:
*Crucible mesh completely redone from scratch.
*Fixed CTD when starting new game with the Reborn Dalek Empire
*Fixed bug where the Crucible mesh was not showing in the empire choosing screen.
*Added 3 new planetary features so The Crucible can have districts other than city ones.
*Added custom background image for pop jobs.
-Added new starting system: Necros.
-Changed starting system for the Imperial Daleks from Skaro to Necros.
-Fixed Dalek ship textures so they no longer have a tint matching the empire's flag.
-Changed outdated "Survivor" civic to "Post-Apocalyptic" origin for the Dalek Empire.
-Added more variety to Dalek leader portraits.
-Updated mod to work with Stellaris 2.6 "Verne".

v2.0.3: {2019/6/9}
-Fixed an issue where Dalek leaders spawned too old.

v2.0.2: {2019/6/4}
-Fixed title in Steam Workshop.

v2.0.2: {2019/6/4}
-Updated mod to work with Stellaris 2.3 "Wolfe".

v2.0.1: {2019/5/22}
-Added DLC requirements (Utopia and Apocalypse)
-Tweaked spawning odds for the Primitive Skaro and Dalek Asylum systems.

v2.0: {2019/5/19}
-Updated mod to work with Stellaris 2.2 "Le Guin".
-Added Dalek Asylum system.
-Reworked Skaro System.
-Added version of the Skaro system after the events of "Remembrance of the Daleks".
-Removed "Fearsome" and "Stubborn" traits.
-Species trait "Immortal ruler" made into ruler trait "Immortal"

v1.4.10: {2017/7/5}
-Corrected error that prevented the primitive Skaro system from spawning.
-Added English localisation files in place for French, German, Portuguese and Polish, util I find anybody who can translate them.

v1.4.9: {2017/7/3}
-Now all the Dalek portraits do not spawn for random AI empires.

v1.4.8: {2017/7/3}
-Fixed some details on the system initializers.

v1.4.7: {2017/6/27}
-Added Russian localisation thanks to Holungard :D

v1.4.6: {2017/5/14}
-Fixed background rooms for the pre-scripted empires.

v1.4.5: {2017/5/10}
-Fixed compatibility with Stellaris version 1.6

v1.4.4 {2017/4/25}
-Fixed habitability issues with the Crucible. Now if it is used as starting planet, the species will have 100% habitability there, and equal habitability to "Arid preference" for the rest of colonizable planets.
-Added city background image for the Crucible.
-Added custom icon for the Medusa cascade for the galaxy map.
-Forced the Crucible to be 25 tiles big, and added some random resources.
-Fixed some typos in the localisation.
-Known issue: In the empire designer, the Crucible entity does not appear. In its stead, it appears the planet class of the last empire you select. I don't know why this happens or how to fix it, so for now it will have to stay like that :/

v1.4.3 {2017/4/6}
-Fixed compatibility with Stellaris version 1.5
-Fixed goverment types of prescripted empires to accomodate to new system.

v1.4.2 {2017/1/2}
-Fixed compatibility with Stellaris version 1.4
-Slightly increased emissivity of the Crucible textures, because it looked kinda weird before.
-Added "Resilient" trait to all pre-scripted empires.
-Changed Dalek leader name list (removed "Dalek commander" from each name).
-Fixed ruler and heir titles and names from the pre-scripted empires.

v1.4.1 {2016/10/25}
-Fixed compatibility with Stellaris version 1.3
-Changed nomenclature for the mod versions (yet again ^_^')

v1.4 {2016/10/8}
-Added new Dalek race (Imperial Daleks).
-Added new pre-scripted empire: Imperial Dalek Faction.
-Added New Dalek Paradigm Emperor portrait.
-Thals and Kaleds have now exclusively blond and black hair, respectively.
-Changed name of pre-scripted empire "New Dalek Empire" -> "Great Dalek Empire".
-Hid the Medusa Cascade System from the empire creator, as it did not show the correct entity.
-Changed flag symbol for the Reborn Dalek Empire.
-Increased distance of the first planet in the Skaro System to the star.
-Changed nomenclature for the mod versions.

v1.3: {2016/9/30}
-Added new ship models to better suit the Daleks:
* NewWho Dalek saucers for the corvettes.
* Modififed NewWho Dalek saucer for the science ship.
* Shuttle from Remembrance of the Daleks for the transport ship. (3D model by aldemps[www.sharecg.com])
* Void Ship from Army of Ghosts/Doomsday for the colony ship.
-Added the Medusa Cascade as starter system, with model of the Crucible.
-Added new pre-scripted empire: The Reborn Dalek Empire.
-Changed FTL modes for the other 3 pre-scripted empires.

v1.2.2: {2016/7/2}
-Changed file names to be unique: made compatible with most mods.

v1.2.1: {2016/7/2}
-Fixed compatibility with Stellaris version 1.2.1.

v1.2: {2016/5/22}
-Added Dalek City background.
-Added Spanish localisation.
-Added descriptions for the pre-made empires.

v1.1.1: {2016/5/19}
-Fixed bug and crash when randomising homeworld and race name.

v1.1: {2016/5/15}
-Combined Dalek portraits into 3 races.
-Added 3 pre-made empires.
-Added Skaro System.
-Added Primitive Skaro System.

v1.0: {2016/5/13}
-Mod published.
Last edited by Nouvilas; 29 Mar @ 9:49am