Stellaris

Stellaris

More Galaxy Sizes
Zarfius  [developer] 13 Jun, 2020 @ 6:27am
Bugs and Problems
Please report your bugs and problems as specific as you can and
add other used mods so I can rule out compatibility issues.
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Showing 1-15 of 31 comments
Halcyon 1 Jul, 2020 @ 10:13am 
Tiny, Small, Medium, Large, Huge, not showing up. Goes from Tiny Mikro to Extended
Zarfius  [developer] 2 Jul, 2020 @ 9:52am 
I only added new ones and did not overwrite anything. Are you using other mods?

And the smaller sizes are only available for ring and elliptical settings
Last edited by Zarfius; 2 Jul, 2020 @ 9:55am
nwise2446 18 Mar, 2021 @ 11:54am 
New Empires that form after a war, like The Hoard, turn into Despicable Neutrals
Pahatr0n 22 May, 2021 @ 3:51pm 
Hi, I have a guess that non-standard galaxy size may affect nemesis star-eaters, resulting that they generate 0 dark matter when destroying a star.
Dennis Delav 9 Nov, 2021 @ 6:40am 
I seem to be missing stars in the 5000 star galaxy. Mods I use that affect stars: Real Space - system scale patch. beautiful universe v2.0. beautiful universe real space patch. real space 3.8.
Old Rick 25 Feb, 2022 @ 10:20pm 
I'm also having the problem where "Become the Crisis" "Star-Eaters" generate 0 dark matter when destroying a system. Dark matter gained per system varies based on galaxy size so to properly add new galaxy sizes this mod should specify in the mod somewhere the dark matter to be gained for each new size added.
Zarfius  [developer] 26 Feb, 2022 @ 6:38am 
Originally posted by Old Rick:
I'm also having the problem where "Become the Crisis" "Star-Eaters" generate 0 dark matter when destroying a system. Dark matter gained per system varies based on galaxy size so to properly add new galaxy sizes this mod should specify in the mod somewhere the dark matter to be gained for each new size added.
Found the event and working on the fix.
LJMiranda 2 Apr, 2022 @ 8:45pm 
There is a bug that I found. The Planet 'Unity' is not visible but it is exist somehow on the Deneb Star system. I found this out after defeating a Hive Mind Empire and conquered the system. I can get access it from the Outliner, it's just I can see it in the system. So I suspect this mod cause the problem. But I'm not sure and can't make conclusion that it's this mod fault all alone. I do install many mods.
The thing is the system is own by the Hivemind Empire at the start instead of the lost human colonizers at 10 years from the beginning of the game. The planet has the CoM modifer on the Unity and has the humans, but the humans are enslaved by the Hivemind and their original Planet is also the Unity planet somehow. It is quite weird. Even further, the Hivemind habitability trait is Arctic,despite the fact there original planet is on a Continental planet, which is Unity. I discovered this phenomenon when I revert back to the oldest saved game to see the problem using the command console.
I did force spawn CoM at the creation of the game with 2000 starts at the start. But they did not appear and thinking they got conquered by the Hivemind until I found what really happened. In which I'm thinking that force spawned many pre-made empire will overlap with other random made empires. As some of the pre-made empire are also not appearing. But the majory of the pre-made empires did spawned successfully. I set 15 empires to be spawn at the start, including the 7 pre-made empires. I'm not sure. Maybe that random hivemind empire pick the Deneb system during the creation of the Galaxy with 2000 stars and got conflicted with the pre-made CoM empire.
That's all I can say.
s_oonincx 8 May, 2022 @ 5:03am 
Hi. first off, thank you for making this mod! I have a question/bug: i tried a couple of games with your mod: whenever i complete 1 of the precursor quest chains, up to the point that a homesystem is created, the game crashes. Only solution for now is to stop the precursor event chain right before the final archeology is researched. Would you know how i could fix this? Thank you in advance! (i have no other mods installed)
Eulogy 20 May, 2022 @ 9:08am 
Just got the most recent DLC and downloaded this mod. I have all the options in the game setup, and it loads a game fine, but when it loads the galaxy only has a regular amount of stars. Not sure how many, but it's definitely not 10,000!

Only mod I have installed, so can't be a conflict either. Any ideas? Thanks.
Uporold 24 May, 2022 @ 12:40pm 
If map > 1000, crashes after few days with Gigastructural Engineering & More
Last edited by Uporold; 24 May, 2022 @ 12:40pm
Allein 31 May, 2022 @ 6:14pm 
Smaller galaxy sizes (<600) are not showing up. The issue is present when this is the only mod loaded
Zarfius  [developer] 1 Jun, 2022 @ 7:28am 
Originally posted by Allein:
Smaller galaxy sizes (<600) are not showing up. The issue is present when this is the only mod loaded
Only the ring and elliptical shapes support the smaller sizes.
Allein 1 Jun, 2022 @ 10:48am 
Originally posted by Zarfius:
Originally posted by Allein:
Smaller galaxy sizes (<600) are not showing up. The issue is present when this is the only mod loaded
Only the ring and elliptical shapes support the smaller sizes.
ok thanks! I'll try that now
Toast™ 1 Jan, 2023 @ 2:36pm 
Hey, I figured I'd let you know, Stellaris doesn't actually seem to be capable of going past around 5000 stars in galaxy generation. Not that it crashes but moreso that it seems that star generation hits a hard cap around there. (this includes when using the galaxy sizes above 5000 stars such as 10k,15k,25k)
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