XCOM 2
Moddable Ruler Turns
 This topic has been pinned, so it's probably important
robojumper  [developer] 15 May, 2016 @ 2:11pm
Suggestions go here!
If you have any suggestions, feel free to post them here. Any update might change/break config files.
Last edited by robojumper; 15 May, 2016 @ 2:11pm
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Showing 1-10 of 10 comments
Adam d0ggg 15 May, 2016 @ 6:16pm 
This is a bit off topic but I do not like that if you kill the 3 rulers that is it. You have great gear and are safe from the toughest enemies. It takes the edge away from the end game. I wish after killing the first three another random ruler can spawn. That way you are never safe.
TooCrispy 16 May, 2016 @ 5:24pm 
A mod which aims on the Ruler armor. It's pretty cheap that you can use them like 2 times only in one mission. I'd like a mod which gives those armor abilities a cool down, so we can use them more often. For example: You use a ability ---- You wait 2 turns ---- You can use the ability again. Would be pretty awesome if you could do that.
Last edited by TooCrispy; 16 May, 2016 @ 5:25pm
Juravis 17 May, 2016 @ 9:48am 
I have an idea. Instead of completely ignoring abilities for Ruler reaction, can you make them a % to fire? For example, if you use StandardShot, the ruler would have 33% chance to trigger a free reaction action. I think this is the best way to easily deal with this. If you implement this i will make a complete list of abilities we could put in the INI file and percentages.
Juravis 17 May, 2016 @ 10:26am 
I made a shortlist of abilities

http://pastebin.com/gJ0kGTti
robojumper  [developer] 17 May, 2016 @ 10:34am 
@ADVENT Avenger

At that point i might just make this a core mod that does nothing on it's own and release other mods that change the chances.
Great suggestions tho.
Last edited by robojumper; 17 May, 2016 @ 10:34am
Serafine 6 Jul, 2016 @ 6:38am 
Adjustable ruler abilities
(in addition to their normal abilities)

Rulers should get certain specific abilities (those of the X-Com soldiers or even new ones if you can come up with some),
best would be if you were able to give them any 1-6 abilities you wish (could be any X-Com, Psionic, Advent or Alien abilties that do not require specific animations), so you can create your very own challenge (or change it every time you re-play the game).


Suggestion example:
The Berserker ruler could have the Ever Vigilant and Covering Fire abilities (automatically goes into overwatch after move-only turn and can react to anything, not just movement), the Bladestorm ability (free melee attacks against everything moving into or out of his melee range) would also fit quite well.
Last edited by Serafine; 6 Jul, 2016 @ 6:40am
robojumper  [developer] 6 Jul, 2016 @ 6:45am 
@Loa//GamingPrincess
Don't you think the rulers are already hard enough? Also, that would not really fit the scope of this mod. I suggest you ask ADVENT Avenger, he's your guy for exposing variables to the config, and he already has a mod for viper abilities.
https://steamhost.cn/steamcommunity_com/profiles/76561198020772325/myworkshopfiles/
Serafine 6 Jul, 2016 @ 6:51am 
Originally posted by robojumper:
Don't you think the rulers are already hard enough?
It would work in conjunction with modable ruler turns (ro rulers take regular turns mod). You could have customized rules that do not need to break the game core mechanics to be a challenge (they could be pretty scary with just the regular 2 actions per turn).
Last edited by Serafine; 6 Jul, 2016 @ 6:53am
what about changing ruler reaction from being instant to just adding an extra action point to them for their next turn

that would still make them dangerous but at least you can burst them down and hope they try to escape instead of gravely wounding everyone who tries to fight them
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