Stellaris

Stellaris

Fight For Universe: Infinite Legacy
 This topic has been pinned, so it's probably important
WarStalkeR  [developer] 15 May, 2016 @ 9:25pm
Errors & CTDs / Ошибки и Вылеты
If you found bug, encountered error or CTD, please post relevant information about it at discord https://discord.gg/dEpcpKS in channel #ffu_infinite_legacy.

Follow these instructions, when reporting information about error/bug:
  1. Have you started current game after the latest mod update? If not, then please tell me when you started current game (IRL Time & Date).
  2. Please tell me beforehand what other mods you've activated beside my mod.
  3. What exactly you were doing in-game when Bug appeared or Error/Freeze/Crashes To Desktop happened.
  4. What result you've expected before the bug or error has occurred. (Example: ordered structure to build, expected it to start building, but instead game crashed to the desktop).
  5. Please upload some screenshots (if possible), where can be seen the bug itself.
  6. Please upload logs that stored in %userprofile%\Documents\Paradox Interactive\Stellaris\logs\ right after error popped up or game crashed to the desktop.
  7. Please upload your savegame (before it occured) that stored in
    %userprofile%\Documents\Paradox Interactive\Stellaris\save games\ and tell me game date when it occurs.
If game still shows old version of the mod, follow these instructions:
  1. Unsubscribe the Fight For Universe: Infinite Legacy and Fight For Universe: Full HD Interface.
  2. Delete folders 685233391 and 689539278 from the %userprofile%\Documents\Paradox Interactive\Stellaris\workshop\content\281990\.
  3. Delete folders 685233391 and 689539278 from the Steam\steamapps\workshop\content\281990\.
  4. Subscribe again the Fight For Universe: Infinite Legacy and Fight For Universe: Full HD Interface.

Если вы нашли ошибку нарвались на вылет игры, то пожалуйста отпишите информацию имеющую к этому отношение в дискорде https://discord.gg/dEpcpKS на канале #ffu_infinite_legacy.

Обязательно следуйте инструкциям при общении об ошибке/баге:
  1. Начали вы игровую партию после последнего релиза? Если нет, то пожалуйста назовите Дату и Время когда вы ее начали.
  2. Пожалуйста, не забудьте отписать моды, которые были активированы с моим модом.
  3. Что именно вы делали во время игры когда, когда нарвались на ошибку или на вылет игры?
  4. Какой результат вы ожидали от вашего действия вместо ошибки/вылета? (Пример: выбрал постройку здания и ожидал, что оно начнет строится но вместо этого игра вылетела).
  5. Пожалуйста залейте пару скриншотов из игры (если возможно), когда ошибка появилась.
  6. Пожалуйста залейте логи игры из %userprofile%\Documents\Paradox Interactive\Stellaris\logs\ сразу после вылета/ошибки.
  7. Пожалуйста залейте сохранение игры из %userprofile%\Documents\Paradox Interactive\Stellaris\save games\ перед вылетом/ошибкой и назовите игровую дату вылета/ошибки.
Если игра все еще показывает старую версию мода, то:
  1. Отмените подписку Fight For Universe: Infinite Legacy и Fight For Universe: Full HD Interface.
  2. Удалите папки 685233391 и 689539278 отсюда: %userprofile%\Documents\Paradox Interactive\Stellaris\workshop\content\281990\.
  3. Удалите папки 685233391 и 689539278 отсюда: Steam\steamapps\workshop\content\281990\.
  4. Подпишитесь на моды Fight For Universe: Infinite Legacy и Fight For Universe: Full HD Interface еще раз.
Last edited by WarStalkeR; 21 Mar, 2020 @ 9:47am
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Showing 1-15 of 190 comments
CordialVillain 16 May, 2016 @ 12:11am 
The alternative starts don't seem to receive a penalty if you don't choose their associated traits. (Only quickly checked this out. Started the empire and there weren't any immediately obvious penalties after a few months)

Also, AI species seem capable of spawning with somewhat paradoxical traits. Like 'Weak' and also 'Very Weak'.

As for the mods I'm running with:

Capital Influence

Colonize Unlimited

Expanded War Demands

Faster Ship Upgrading 10X

Fight for the Universe (Your mod)

Fixed Vassal Opinions

Galaxy Centers

More Planet Control Basic (Seems to be simply overridden by your mod, doesn't have an impact on game)

More Space Port Modules

No Invaders

No Military Station Maintence

No Sector Influence Cost

Only One Sol System

Ship Designer Compacter

Six Tech View

Spaceport Upgrade Incentive

Quintessential British Name List

Totalitarian Humans

Unbiased Systems


Trying to upload my log file to media fire; but it seems to be stalled for some reason.
They all play nicely together, adding Universe however causes periodic CTDs.
The crashes happen regardless of what I'm doing, be it on the galactic map or stellar.
Last edited by CordialVillain; 16 May, 2016 @ 12:15am
CordialVillain 16 May, 2016 @ 12:20am 
Just got it to upload to media fire;

{LINK REMOVED}
WarStalkeR  [developer] 16 May, 2016 @ 12:49am 
Originally posted by RoboticManiac:
They all play nicely together, adding Universe however causes periodic CTDs.
The crashes happen regardless of what I'm doing, be it on the galactic map or stellar.
Well, half of these mods are incompatible with FFU. I haven't checked on detailed basis, but based on the names of the mods I can tell that some of them use same core game files as I do.

EDIT: Also, log file is empty. No meaningful information there. But I can tell for sure that this is mod files conflict.
Last edited by WarStalkeR; 16 May, 2016 @ 12:59am
CordialVillain 16 May, 2016 @ 1:48am 
Originally posted by WarStalkeR:
Well, half of these mods are incompatible with FFU. I haven't checked on detailed basis, but based on the names of the mods I can tell that some of them use same core game files as I do.

EDIT: Also, log file is empty. No meaningful information there. But I can tell for sure that this is mod files conflict.
I'd hate to be pedantic, but perhaps you could give a quick run down of what mods you think might be conflicting by virtue of their names and a quick synopsis of what they are? Universe seems really interesting and I'd like for the chance to really get into it.

The mods that actually change the game and aren't cosmetic in nature would be

Capital Influence (Changes planetary capitals to give influence)

Colonize Unlimited (Messes with world gen, changes tech, to make uncolonizable planets colonizable)

Expanded War Demands (Changes war demands, giving normal empires fallen empire demands. IE, abandon planet or stop purging)

Faster Ship Upgrading 10x (Does what it says on the tin, modifies upgrade times of ships)

Fixed Vassal Opinions (Inverts opinion malus from ai if overlord is stronger than them)

Galaxy Centre (Messes with world gen to make stars appear in the centre of the galaxy)

More Space Port Modules (Adds additional space port modules)

No Invaders (Stops crisis from occuring. Unsure if it works by making the events incapable of occuring or something more exotic)

No Military Station Maintence (Adds an empire level modifier which subtracts 100% of military station maintence)

No Sector Influence Cost (Removes the influence cost for altering sectors)

Only One Sol System (Removes the chance of multiple Sol systems occuring)

Space Port Upgrade Incentive (Adds a modifier to space ports that reduces ship consrtuction time by 5% per level)

Unbiased Systems (Messes with world gen to remove the bias of it spawning favourable worlds near empires that could use them. IE, Arid species may not find any nearby Arid worlds to colonize)
Last edited by CordialVillain; 16 May, 2016 @ 1:50am
Zade 18 May, 2016 @ 3:43pm 
My game crashes without warning, not sure why because it does so at random after perhaps 10 minutes of gameplay. I'm using no other mod and it never crashed before using this.

Also, nice job. So far it looks great! :)
WarStalkeR  [developer] 18 May, 2016 @ 9:59pm 
Originally posted by Alfred:
My game crashes without warning, not sure why because it does so at random after perhaps 10 minutes of gameplay. I'm using no other mod and it never crashed before using this.
I've updated my mod. Crashes should disappear. Well, at least I've ran like 60+ test and no crashes occurred, where they sometimes occurred before the update. Only compatible mods I've tested are mentioned in the "Compatible & Suggested Mods" list in the description.

Originally posted by Alfred:
Also, nice job. So far it looks great! :)
Thanks, I will try my best :)
stormoffires 20 May, 2016 @ 5:09am 
found a small bug

when creating a new race the gov ethics "Hierarchical" cost "0" points
WarStalkeR  [developer] 20 May, 2016 @ 5:54am 
Originally posted by stormoffires:
found a small bug
when creating a new race the gov ethics "Hierarchical" cost "0" points
Thanks. I forgot to mention it, but it isn't bug.
Yulas 20 May, 2016 @ 3:31pm 
I choose ancient legacy and after a couple of crashes the entire ringworld dissapeared. Like it just left the names of the planets(or sections) that i colonized. But happiness crashed and i have several factions taking over the non-existent sections now. This has been going on for two days thinking that it would be fixed so I just wanted to let you know of the problem im having. If you need a screenshot please let me know. Thanks!! :D
WarStalkeR  [developer] 20 May, 2016 @ 5:43pm 
@Tatsu this mod is incompatible with almost all other mods. If you use it only alongside mods I've listed in the description - it won't crash.
Shady Merchant 20 May, 2016 @ 9:57pm 
so some odd reason i came across a pre sentient species with the trait forgotten legacy that lived on a plain jane class 13 planet instead of a massive ringworld
WarStalkeR  [developer] 20 May, 2016 @ 11:40pm 
Originally posted by High King Emeric:
so some odd reason i came across a pre sentient species with the trait forgotten legacy that lived on a plain jane class 13 planet instead of a massive ringworld
Well, "Legacy" series traits have no effect on AI and I still haven't found way how to prevent AI from choosing them.
Gervas 21 May, 2016 @ 7:50am 
Choosing both fanatical Hierarchical and Spiritualist causes the pops on the planet to only have the fanatical one. There occurs ethics divergence even though the ethic divergence percentage is below 0%. The UI shows 19 surplus of food on ringworlds when there's a surplus of over two hundred.
I am using your mod plus 48 empire colors (ironman compatible), Ai rebalance, and Flags: Emblems and Backgrounds
stormoffires 21 May, 2016 @ 8:39am 
not sure if a bug on your end or the games end

went to war vs AI, demanded they become my vassal.

win the war.. they became my procrate? O.o i was very confused what just happened

released from procrate.. waged war again, demanded vassal.. won.. then they became my vassal.
Last edited by stormoffires; 21 May, 2016 @ 8:39am
Raven 21 May, 2016 @ 7:42pm 
I'm getting a very weird font when I play, like 90's typewriter kind of font. Pretty terrible to look at. Is their something I'm missing?
Last edited by Raven; 21 May, 2016 @ 7:42pm
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