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Also, AI species seem capable of spawning with somewhat paradoxical traits. Like 'Weak' and also 'Very Weak'.
As for the mods I'm running with:
Capital Influence
Colonize Unlimited
Expanded War Demands
Faster Ship Upgrading 10X
Fight for the Universe (Your mod)
Fixed Vassal Opinions
Galaxy Centers
More Planet Control Basic (Seems to be simply overridden by your mod, doesn't have an impact on game)
More Space Port Modules
No Invaders
No Military Station Maintence
No Sector Influence Cost
Only One Sol System
Ship Designer Compacter
Six Tech View
Spaceport Upgrade Incentive
Quintessential British Name List
Totalitarian Humans
Unbiased Systems
Trying to upload my log file to media fire; but it seems to be stalled for some reason.
They all play nicely together, adding Universe however causes periodic CTDs.
The crashes happen regardless of what I'm doing, be it on the galactic map or stellar.
{LINK REMOVED}https://www.mediafire.com/?2l7h4cojf1q3a84
EDIT: Also, log file is empty. No meaningful information there. But I can tell for sure that this is mod files conflict.
The mods that actually change the game and aren't cosmetic in nature would be
Capital Influence (Changes planetary capitals to give influence)
Colonize Unlimited (Messes with world gen, changes tech, to make uncolonizable planets colonizable)
Expanded War Demands (Changes war demands, giving normal empires fallen empire demands. IE, abandon planet or stop purging)
Faster Ship Upgrading 10x (Does what it says on the tin, modifies upgrade times of ships)
Fixed Vassal Opinions (Inverts opinion malus from ai if overlord is stronger than them)
Galaxy Centre (Messes with world gen to make stars appear in the centre of the galaxy)
More Space Port Modules (Adds additional space port modules)
No Invaders (Stops crisis from occuring. Unsure if it works by making the events incapable of occuring or something more exotic)
No Military Station Maintence (Adds an empire level modifier which subtracts 100% of military station maintence)
No Sector Influence Cost (Removes the influence cost for altering sectors)
Only One Sol System (Removes the chance of multiple Sol systems occuring)
Space Port Upgrade Incentive (Adds a modifier to space ports that reduces ship consrtuction time by 5% per level)
Unbiased Systems (Messes with world gen to remove the bias of it spawning favourable worlds near empires that could use them. IE, Arid species may not find any nearby Arid worlds to colonize)
Also, nice job. So far it looks great! :)
Thanks, I will try my best :)
when creating a new race the gov ethics "Hierarchical" cost "0" points
I am using your mod plus 48 empire colors (ironman compatible), Ai rebalance, and Flags: Emblems and Backgrounds
went to war vs AI, demanded they become my vassal.
win the war.. they became my procrate? O.o i was very confused what just happened
released from procrate.. waged war again, demanded vassal.. won.. then they became my vassal.