Stellaris

Stellaris

Fight For Universe: Infinite Legacy
Zevfer 18. maj 2016 kl. 14:55
An ideas thread
this mod looks promising, but i think it needs a thread for sujestions made by the subs of the mod.

ya know, cuz why not.
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Viser 1-15 af 209 kommentarer
WarStalkeR  [udvikler] 18. maj 2016 kl. 21:59 
Well, suggestions are always welcome :)
Yukino Kage 20. maj 2016 kl. 9:30 
I think you should also add different scaling for the Galaxy if you add different typs of ftl-drives so that some systems are farer away and the galaxy is larger and i dont mean add more Stars also something like an irregular galaxy map
Eisvisage 20. maj 2016 kl. 10:10 
Maybe an option to start with no AI people at all could be added? As it was done in the "No AI Empires Mod"? I personally love to roleplay (your custom starts are perfect for this) and this sometimes involves having no AI empires ^^
And maybe with a box for Fallen Empires and Primitives respectively to tick? (if that's possible ^^)
Sidst redigeret af Eisvisage; 20. maj 2016 kl. 10:10
Black Jack 20. maj 2016 kl. 14:07 
Perhaps consider incorporting Beautiful battles? Blackthron has done some amazing things for combat balance and performance as well as fleet collsion improvemetns and the flow of battle. Your mod looks great but it would be horrible ot have to choose between the two. Or perhaps just ensure they rae compatable ?
WarStalkeR  [udvikler] 20. maj 2016 kl. 17:40 
@Black Jack, I'm already working on making battles in my mod a way more beautiful.
Black Jack 20. maj 2016 kl. 18:46 
I would still at least recommend examining it. Something to be said for not reinventing the wheel if you dont have to. And he has done a great job on combat.
Sidst redigeret af Black Jack; 20. maj 2016 kl. 18:47
Aradragoon 20. maj 2016 kl. 20:42 
Not sure how feasible new features are (I might look into this myself and if I can figure it out or if it is already done elsewhere perhaps implement into this) but the ability to retrofit a ship to a new design would be nice. E.G. I have a destroyer with all tier 3 mass driver weapons. Instead of updating the same named design I want to keep that design but retrofit that destroyer to a new design with torpedoes. (Not sure why this isn't a base feature though.)
WarStalkeR  [udvikler] 20. maj 2016 kl. 21:27 
Oprindeligt skrevet af Aradragoon:
Not sure how feasible new features are (I might look into this myself and if I can figure it out or if it is already done elsewhere perhaps implement into this) but the ability to retrofit a ship to a new design would be nice. E.G. I have a destroyer with all tier 3 mass driver weapons. Instead of updating the same named design I want to keep that design but retrofit that destroyer to a new design with torpedoes. (Not sure why this isn't a base feature though.)
I think it is possible in vanilla game. You just need to have only one Destroyer design, which will be used to retrofit into.
Monkey 20. maj 2016 kl. 22:18 
The author of Beautiful Battles actually encourages peolpe to 'make their own version' of his mod as long as you reference back to his. So you could easily grab bits from his mod?

Quote from his mod page:
"In the meantime I GIVE ANYONE THE PERMISSION TO USE MY MOD as a baseline or to make their own compatibility patches. I will also gladly link to your mod in my mod description. The only thing I ask is a link to my mod as the baseline and a mention of it being used."
Monkey 21. maj 2016 kl. 1:03 
I'v been reading warhammer recently, that combined with your reference to their warp travel gave me an idea.

Science upkeep, sorta.
Lets say you have a lot of techs researched but you currently do not actually utilise a particular field of technology much or even at all, as well as your actual level of research points being low compared to your tech level or size of your empire. An 'event' triggers, where your people know OF the technology but realise they have no idea how to produce it anymore.

Haven't produced anything with lasers in a long time?
Your empires practical understanding of physics is pretty low?
You have only made missiles and autocannons for so long your engineers have somehow misplaced the schematics for making lasers do anything on a large scale?

Woops! you have now lost your lancer tech.

Sidst redigeret af Monkey; 21. maj 2016 kl. 1:04
Monkey 21. maj 2016 kl. 1:27 
Seeing as we can start as mushrooms...can you make it so we can also start with biological weapons? Kinetic, Missiles, Lasers, Shard Throwers?
Zevfer 21. maj 2016 kl. 5:09 
omg, poeple are actually using this thread...
Eisvisage 21. maj 2016 kl. 5:18 
Oprindeligt skrevet af Haddix:
omg, poeple are actually using this thread...
This is one of 4 threads about this mod, and the only not-sticky one, so what did you expect? :P
WarStalkeR  [udvikler] 21. maj 2016 kl. 7:31 
Oprindeligt skrevet af Monkey:
Haven't produced anything with lasers in a long time?
Your empires practical understanding of physics is pretty low?
You have only made missiles and autocannons for so long your engineers have somehow misplaced the schematics for making lasers do anything on a large scale?
This actually sounds damn amazing! But I'm not sure if it's possible to make it real, I know how to add/remove tech via scripts, but I'm not sure if there is something allows me to check current equipment on ship or last built ship. This idea is totally worth looking in to it, when I will start adding more technologies.
Virus 21. maj 2016 kl. 9:12 
can you tell us wich planned features you will add next or what you are currently working on the most ?
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