Team Fortress 2

Team Fortress 2

The Teams Reserves
ABlueBadger 8 Mar, 2014 @ 10:06pm
STATS?
THE TEAMS RESERVES
pro's
ammo builds as damage is done
+75% ammo reserve on user (20 rockets goes to 36 rockets rouned so ammo count goes in evenly)
mouse one places down full ammo box with 12 uses ( entire team )
con's
takes up secondary weapon slot
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Showing 1-15 of 46 comments
Ryuga_Knight 14 Mar, 2014 @ 11:10pm 
Basically my idea is after Rage is full you basically become a walking Dispencer.
ABlueBadger 15 Mar, 2014 @ 12:31am 
thats probably better
Sunshine 18 Mar, 2014 @ 3:52am 
YAY
The Walking Pootis Spencer, sequel to The Walking Dead
Prime 10 Apr, 2014 @ 5:44pm 
I like the idea of additional ammunition. I know the stats are determined by dev's, but my idea is that you get only +60% primary ammo, build's rage like normal, when raging, distributes full ammunition to teammates in a wide radius, while healing them all by 50%
Last edited by Prime; 10 Apr, 2014 @ 5:45pm
TotoroTash 14 Apr, 2014 @ 4:27am 
not sure if the increase in the primary ammo would be too OP but maybe have it like a buff banner item where it will fill up a rage meter then when its full anyone in the vacinity of the buff soldier will have there ammo resupplied for the duration of the buff. apart from that great design
Harmless Orange 18 Apr, 2014 @ 3:03pm 
+ 25% More Primary ammo
*On Rage* -75% Movement speed
*On Rage* + 10% Ammo per sec regen
*On Rage* All neabry allies + 25% Ammo regen and + 20 Hp regen per sec
+ 20% DMG Taked from bullets
Needs 1.5x more dmg to fill rage than others
Mons 20 Aug, 2014 @ 9:28pm 
For me
+50% Primary ammo capacity
+5% ammo and health regen
Allies in point blank range can get ammo from you
*Gets the secondary slot
WALTUH 27 Jan, 2015 @ 6:17pm 
Rageomiter fills and then you become a walking ammo dispenser
Cai V3.6 28 Jan, 2015 @ 9:30am 
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Yep, this one. Also, maybe +5 ammo regen per second on wearer.
Nitro 28 Jan, 2015 @ 9:15pm 
Chances are if this gets added (which should!) it will most likely be a cocmetic! No stats needed.
Nitro 28 Jan, 2015 @ 9:19pm 
However if this does get stats, basicly portable dispencer!*without: health,metal, and less ammo put out. also 25% slower charge
TotoroTash 29 Jan, 2015 @ 7:54am 
If it gets added as a cosmetics i wont buy it/trade for it, I'd rather have it as a weapon.
Kami 31 Jan, 2015 @ 7:54am 
i agree with the given stats(ABlueBanger's stats), but we need a extra con to make it more balance. How about when you die with The Reserves, you drop all your amuntion and when a enemy picks it up, all of their weapons will gain all there ammo back
maaylor 31 Jan, 2015 @ 10:30am 
Originally posted by ABlueBadger:
THE TEAMS RESERVES
pro's
ammo builds as damage is done
+75% ammo reserve on user (20 rockets goes to 36 rockets rouned so ammo count goes in evenly)
mouse one places down full ammo box with 12 uses ( entire team )
con's
takes up secondary weapon slot

maybe -10% speed
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