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Dear listeners, since we have started exploiting the marine resources of these planets with our floating cities have we encountered fearsome creatures of the deep, namely the colossal Krakens, that easily tear through floating cities that are very challenging to defend from marine assaults.
Granted, this can be easily avoided by keeping up peaceful relations with the local fauna. But when North Sea Alliance or Chungsu or any other more agressive nation give control of their governing to the mainframe AI and make planetfall on water is their demise of their so found capitol almost assured. This causes a downward spiral that locks them in a perpertual war with the other opportunistic AI controlled nations that try to take advantage of their weakness. So the problem becomes international and with all the AI players concentrating on war can more peaceful human and AI players advance unhindered and dictate the fate of their new world with their policies.
Upping the difficulty setting usually prevents this from happening but gives land dwelling players an unfair advantage and the before mentioned problem arises again.
I propose that for the future seedings we improve on the design of our floating city to counter this threat so the more agressive strategies against alien (and other) life stay viable for those that prefer such dealings. Too often do we see floating cities easily overrun by huge fleets of patrol boats. I suggest a special defence bonus for at least floating capital cities in the form of raw defence power (not only against aliens) or some mean of repelling aliens in the early game. As far as I'm concerned land cities are not under threat as much so I would leave them untouched.