Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Echoes of Earth
Takila 6 Oct, 2016 @ 6:31am
P.H.T.A.I. (Players for Humane Treatement of Artificial Intelligence) meeting
Welcome to the first meeting of PHTAI dear members and visitors.

A bit of an introduction to our organisation: Since we have started hearing Echoes from Earth have we been struggling to gain foothold in the foreing worlds the seeding has lead us to. But none have suffered so as our brethren lead by AI. Seeing that they need help we try to devise ways of improving their performance to allow fair and lucrative international politics between our colonies (naturally without giving our silicone brothers too much of an advantage).

The floor is open for every member and visitor to voice their concerns and opinions. First our founding member Takila has asked for the floor to bring into discussion the hardships of our sea dwelling fellow colonists.

TL;DR discussion about problems with and within the AI players. No need to roleplay with the formal style if you don't feel like it. I'm just trying to makes things a bit more interesting and fun to write.
< >
Showing 1-3 of 3 comments
Takila 6 Oct, 2016 @ 7:11am 
Thank you chairman.
Dear listeners, since we have started exploiting the marine resources of these planets with our floating cities have we encountered fearsome creatures of the deep, namely the colossal Krakens, that easily tear through floating cities that are very challenging to defend from marine assaults.

Granted, this can be easily avoided by keeping up peaceful relations with the local fauna. But when North Sea Alliance or Chungsu or any other more agressive nation give control of their governing to the mainframe AI and make planetfall on water is their demise of their so found capitol almost assured. This causes a downward spiral that locks them in a perpertual war with the other opportunistic AI controlled nations that try to take advantage of their weakness. So the problem becomes international and with all the AI players concentrating on war can more peaceful human and AI players advance unhindered and dictate the fate of their new world with their policies.

Upping the difficulty setting usually prevents this from happening but gives land dwelling players an unfair advantage and the before mentioned problem arises again.

I propose that for the future seedings we improve on the design of our floating city to counter this threat so the more agressive strategies against alien (and other) life stay viable for those that prefer such dealings. Too often do we see floating cities easily overrun by huge fleets of patrol boats. I suggest a special defence bonus for at least floating capital cities in the form of raw defence power (not only against aliens) or some mean of repelling aliens in the early game. As far as I'm concerned land cities are not under threat as much so I would leave them untouched.
Takila 6 Oct, 2016 @ 7:21am 
PS. also the AI seems to be a bit too eager to make the "secret alliance" deal and sometimes don't even declare any wars. This makes picking a military policy right in the start a bit too lucrative diplomacy vice. Maybe put some limit on the AI to only go after that agreement in war time or only after the signal has deactivated for example.
TankDuck 10 Oct, 2016 @ 9:33am 
Agreed, 100% def bonus for capital and 50% def bonus for all aqua cities. Maybe it should be in the base trait for them, so 50/75/100 for cap, and 10/25/50 for noncap cities.
< >
Showing 1-3 of 3 comments
Per page: 1530 50