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Has anyone who uses linux actually gotten "Echoes of Earth" to work? I know a couple of linux users who have had problems but people who can get it working don't contact me for support.
--- snip ---
[735.410] Aliens: Found alien type to spawn. Type: 16 SpawnTable: table: 0xeb7e4d60
[744.176] CivilopediaScreen: 1
[744.176] CivilopediaScreen: CivilopediaCategory[CategoryMain].DisplayList
[744.771] Runtime Error: Assets\ui\ingame\techpanel.lua:79: attempt to index a nil value
stack traceback:
Assets\ui\ingame\techpanel.lua:79: in function 'OnTechPanelUpdated'
Assets\ui\ingame\techpanel.lua:212: in function '(main chunk)'
[C]: in function '(anonymous)'
[744.771] Runtime Error: Error loading Assets\ui\ingame\techpanel.lua.
stack traceback:
[C]: in function '(anonymous)'
[745.383] TechTree: BuildTechConnection
[745.437] Runtime Error: Assets\dlc\expansion1\UI\ingame\techtree\techhelpinclude.lua:29: attempt to index a nil value
stack traceback:
Assets\dlc\expansion1\UI\ingame\techtree\techhelpinclude.lua:29: in function 'GetHelpTextForTech'
Assets\dlc\expansion1\UI\ingame\techtree\techtree.lua:490: in function 'AddTechNode'
Assets\dlc\expansion1\UI\ingame\techtree\techtree.lua:1927: in function 'Initialize'
Assets\dlc\expansion1\UI\ingame\techtree\techtree.lua:1976: in function '(main chunk)'
[C]: in function '(anonymous)'
[745.437] Runtime Error: Error loading Assets\dlc\expansion1\UI\ingame\techtree\techtree.lua.
stack traceback:
[C]: in function '(anonymous)'
[745.990] StagingRoom: Adding Assets\Maps\equatorial.lua
[745.991] StagingRoom: Adding Assets\Maps\taigan.lua
[745.992] StagingRoom: Adding Assets\Maps\archipelago.lua
[745.993] StagingRoom: Filtering out Assets\Maps\inland_sea.lua because it requires My2K or a FiraxisLiveKey.
--- snip ---
and
--- snip ---
[746.219] EconomicGeneralInfo: Paid Units - 0
[746.698] BalanceAnalytics: BalanceAnalytics ready
[747.500] ArtifactsPopup: DragSupport loaded!
[748.666] DiplomacyState_Affinity: OTHER: 225.28 total: 1597.44
[749.393] Runtime Error: Assets\ui\ingame\techpanel.lua:79: attempt to index a nil value
stack traceback:
Assets\ui\ingame\techpanel.lua:79: in function 'OnTechPanelUpdated'
Assets\ui\ingame\techpanel.lua:207: in function 'OnTechPanelActivePlayerChanged'
[C]: in function 'func'
[C]: in function '(anonymous)'
[749.400] AdvisorInfoPopup: Closing Advisor Info
[755.805] Runtime Error: Assets\ui\ingame\techpanel.lua:79: attempt to index a nil value
stack traceback:
Assets\ui\ingame\techpanel.lua:79: in function 'OnTechPanelUpdated'
[C]: in function 'func'
[C]: in function '(anonymous)'
---- snip ----
The CivBE process continues to use up one core and does not react on normal kills only kill -9 . So it probably hangs in a busy loop without IRQ-reaction.
I can try to run tomorrow with the database check bit set which was mentioned on one of the webpages I found.
The following is a diff between the errors reported when going back from EoE to RT (I.e. when pressing "ESC" in the Next-ESC-Next sequence) and the errors for the final move to the EoE mod (i.e. after the second Next). No difference BTW, between errors due to first and second "Next"
"<" = Error after ESC
">" = Error after second Next
1d0
< x no such table: ContentPackage.LocalizedText
4d2
< x Invalid Reference on Buildings.FreePromotion - "PROMOTION_QUANTUM_COMPUTER" does not exist in UnitPromotions
100a99
> x Invalid Reference on UnitPromotions.Description - "TXT_KEY_PROMOTION_EOE_BUILDING_AKKOROKAMUI" does not exist in Language_en_US
188a188,205
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
243d259
< x Invalid Reference on Buildings.FreePromotion - "PROMOTION_QUANTUM_COMPUTER" does not exist in UnitPromotions
339a356
> x Invalid Reference on UnitPromotions.Description - "TXT_KEY_PROMOTION_EOE_BUILDING_AKKOROKAMUI" does not exist in Language_en_US
427a445,462
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
> x Invalid Reference on PlayerPerks.Help - "" does not exist in Language_en_US
BTW2, the code in techpanel.lua looks as if there was a player without a team. Or a team with an unknown name. Any chance team names are some times capitalitzed and sometimes not?