Stellaris

Stellaris

RealGravity
Siksik  [developer] 16 May, 2016 @ 11:50am
[Balance] Planet gravity modifiers
Current modifiers
  • Very small planet (<11): -15% build cost
  • Small planet (11 - 14): -7% build cost
  • Normal planet (15-18): +5% pop hap
  • Big planet (19-22): +7% build cost
  • Very big planet (>22): +15% build cost

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Idea (Saxxon) - Altering growth rate:
Normal gravity being essential for healthy fetal growth it'd make sense to lose a lot of children in early development until more advanced healthcare is available in an odd gravity. Maybe -%15 population growth until a frontier clinic is set up, that could presumably provide bone supplements? The Expanse is a favorite scifi series of mine that addresses this well.
Last edited by Siksik; 16 May, 2016 @ 11:52am
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Showing 1-3 of 3 comments
Palius84 16 May, 2016 @ 12:48pm 
Are you able to add in species traits that can develop for the pops on the planets?
For example, have the possibility of weak trait be given to pops on low gravity, or strong on pops from high gravity. It could be a random event after colonizing those planets.
Siksik  [developer] 16 May, 2016 @ 1:29pm 
That is a pretty solid idea. I was thinking on how to get that working and I think it's possible.

Thanks for the idea!
Palius84 16 May, 2016 @ 2:56pm 
No problem, I enjoy anything that can make a game more diverse and expand upon the game more.
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