Stellaris

Stellaris

The Rick and Morty Overhaul 1.8
Zealot  [developer] 22 May, 2016 @ 5:37am
How to add your own music (Updated)
We removed the music from the mod (except for the show intro) because we were scared of being taken down for copyright infringement. But if you have the music files yourself, here's how to add them to the mod. This is currently only for windows, but I'll add a guide for OSX later.

  1. Go to the mod folder
    This is usually located at
    C:\Users\YOURUSERNAME\Documents\Paradox Interactive\Stellaris\mod

  2. Find the mod path
    Open the .mod file in the mod folder to see where the mod data is located. This file will look like a sequence of random numbers, with the extension .mod. For reference, mine looked like this: 685893177.mod. If you have installed several mods, there may be a few to look through. Open the file with a text editor.
    If the first line is "name="The Council of Ricks *.*.*" you know you've found the right one.
    The next line should be "archive="workshop/content/NUMBERS/MORENUMBERS/councilofrick.zip".
    Now you know where the mod files are located. Keep this file open to save a little time later.

  3. Navigate to the destination you just discovered and unzip the files

  4. Add the music files
    Open the folder you just unzipped. Put the music files you want to use in the music folder. They need to be in .ogg format (if you have it in another format, try converting them with Audacity[www.audacityteam.org])

  5. Add the song to songs.asset
    Using a proper editor like Notepad++[notepad-plus-plus.org] (you really want to use something else than the standard notepad, as it can accidentally and invisibly change the formatting, messing everything up.), scroll to the bottom and add a new entry like the other ones.
    The format is:
    music = {
    name = "whatever_you_want_to_name_the_song"
    file = "whatever_your_music_file_is_called.ogg"
    volume = something between 0.00 and 1.00, adjust to your taste
    }

  6. Add the song to songs.txt
    Again, just open with an editor, scroll to the bottom and write:
    song = {
    name = "whatever_you_set_name_to_in_the_previous_file"
    }

  7. Make sure to load the folder with your changes
    Either rezip the folder and overwrite the old .zip file, or go back to the .mod file you opened earlier and remove the .zip at the end of the path.

  8. Better take a backup!
    When we update the mods, your changes will probably be deleted, so in order to ensure you don't have to do as much work next time, you should take a backup of the music folder after you've made your changes.

Have fun!
Last edited by Zealot; 22 May, 2016 @ 10:44am
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Showing 1-2 of 2 comments
AbracaDaniel  [developer] 22 May, 2016 @ 8:09am 
Remember subscribed mods won't be here, they will be zipped inside your steam library. For this you would need to make your own mod folder and .mod file.
Zealot  [developer] 22 May, 2016 @ 10:43am 
I expanded the guide to address that issue. If anyone is still having problems doing this, please post what difficulties you are having.
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