ARK: Survival Evolved

ARK: Survival Evolved

Super Tranq Rifle
 This topic has been pinned, so it's probably important
Sharla Smith 31 Oct, 2016 @ 6:45pm
Engrams
Is it possible to change what level a player needs to unlock it + how many engram points it costs?
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Showing 1-15 of 15 comments
opal 2 Nov, 2016 @ 10:17am 
dont think so, i want the spawn commands
Zero 3 Nov, 2016 @ 8:16pm 
try this in your game.ini file

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SimpleRifle_SuperTranq_C",EngramHidden=False,EngramPointsCost=15,EngramLevelRequirement=30,RemoveEngramPreReq=true)


OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TranqDart_Super_C",EngramHidden=False,EngramPointsCost=5,EngramLevelRequirement=30,RemoveEngramPreReq=true)
Sharla Smith 4 Nov, 2016 @ 9:02am 
Originally posted by phobius:
try this in your game.ini file

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SimpleRifle_SuperTranq_C",EngramHidden=False,EngramPointsCost=15,EngramLevelRequirement=30,RemoveEngramPreReq=true)


OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TranqDart_Super_C",EngramHidden=False,EngramPointsCost=5,EngramLevelRequirement=30,RemoveEngramPreReq=true)
I figured this out already, but this post should be sticked for anyone else with this :3
StarKiller 24 Jan, 2017 @ 9:56am 
Am I correct that I could hide these engrams by changing the hiddenengram=false to true, and in effect leave the items available for admins to spawn but unable to be made otherwise?
Bushido Hacker 19 Jun, 2017 @ 11:36am 
Originally posted by StarKiller:
Am I correct that I could hide these engrams by changing the hiddenengram=false to true, and in effect leave the items available for admins to spawn but unable to be made otherwise?

Yes, you are correct. LOL, late reply though.
StarKiller 19 Jun, 2017 @ 2:06pm 
Originally posted by Bushido Hacker:
Originally posted by StarKiller:
Am I correct that I could hide these engrams by changing the hiddenengram=false to true, and in effect leave the items available for admins to spawn but unable to be made otherwise?

Yes, you are correct. LOL, late reply though.

Better late than never, thanks. :)
JonyDonyMakarony 11 Jul, 2017 @ 2:29am 
Originally posted by Sharla The Homs:
Is it possible to change what level a player needs to unlock it + how many engram points it costs?


basicly, i think you need to put in the "skin mod" or, do teh command "giveengrams"

(tab for commands)
Last edited by JonyDonyMakarony; 11 Jul, 2017 @ 2:29am
dont you need enegram index as well?
Reaper6261 2 Oct, 2018 @ 11:40am 
How do you change the craft cost for these items?
lordcrowler 1 Sep, 2019 @ 2:37am 
Originally posted by Reaper6261:
How do you change the craft cost for these items?
Nobody know?
Reaper6261 1 Sep, 2019 @ 7:19am 
Originally posted by Ionut:
Originally posted by Reaper6261:
How do you change the craft cost for these items?
Nobody know?
LOL its a year to late
lordcrowler 1 Sep, 2019 @ 10:33am 
Originally posted by Reaper6261:
Originally posted by Ionut:
Nobody know?
LOL its a year to late

I know,but did u find how to change that?
Reaper6261 1 Sep, 2019 @ 2:03pm 
i really cant remember. think i did but the tranq was too OP so took it off
lordcrowler 2 Sep, 2019 @ 6:34am 
its good for PVE,on a server where most of the players play solo.
shownam37 8 Mar, 2023 @ 7:06am 
For anyone still wanting to change crafting cost.

ConfigOverrideItemCraftingCosts=(ItemClassString="EngramEntry_SimpleRifle_SuperTranq_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItem_WeaponOneShotRifle_C",BaseResourceRequirement=1.000000,bCraftingRequireExactResourceType=True),(ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=150.000000,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemWeaponAttachment_Scope_C",BaseResourceRequirement=1.000000,bCraftingRequireExactResourceType=True),(ResourceItemTypeString="PrimalItemResource_Hide_C",BaseResourceRequirement=25.000000,bCraftingRequireExactResourceType=False)))


Just replace with your preferred ingreadiants.
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