Stellaris
Dune Houses
Captain Murray  [desarrollador] 25 MAY 2016 a las 8:39
Organizing Work Contributions
Hi everyone,

Created this topic so I and the mod cooperators could organize what each one are working on
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tincanrocket  [desarrollador] 25 MAY 2016 a las 10:00 
Great idea, Captain. It is probably worth putting together a list of planned modifications too. I think we can put aside all of the stuff like vassals and family trees (for the moment, at least), but we could look at things like required races, resources, events, and so on?

If we can find someone who can work on 3D models in Maya we could look at new ships, but should probably put this to one side for the moment. I'd really like to replace the Wormhole generator model with a Guild Heighliner like this one, as the Guild will be the only race using that method of FTL travel:

https://3dwarehouse.sketchup.com/model.html?id=fae6506ce230ac5f630a81e41b3b6ffd

Race-wise, if we look at creating a mod for a 'small' galaxy, we need 12 races/houses, by my reckoning. At the moment there are, I think, 6?

House Atreides
House Harkonnen
House Corrino
The Spacing Guild
The Bene Gesserit Sisterhood
The Fremen*

*I think they should ideally be pre-FTL and native to Arrakis, so you can discover them and choose to uplift or enslave them, but I have no idea if this is possible or desirable to other team members or gamers?

If we need a further 6 to 7, possible options would maybe include:

House Moritani
House Ecaz
House Richese
House Vernius
The Bene Tleilaxu
House Ginaz
House Thorvald

Further info about possible Houses available here: http://dune.wikia.com/wiki/House

Other things to think about, in no particular order:

CHOAM, Spice Melange (resource unique to Arrakis?), sandworms on Arrakis (events?), Mentats, Assassins, the Synchronized Worlds (a Fallen Empire?)

I guess we should take things slowly at first, though, as I am struggling to even get a new race to work in the game, even when using the guides on the Wiki :/
Captain Murray  [desarrollador] 25 MAY 2016 a las 10:19 
They all sound like great ideas and will proabbly demand some effot to put everything to work.

As you said, for a start we can keep playing with the cosmetic part of the module. I think our first mission is to figure out how to assign specific clothing and acessories to specific races (houses).

Jade Falcon just send me some very neat textures for Atreides uniforms and he will work in some Corrinos next. Any idea how we programm this part?

Also, for new suggested houses I would include the Smuglers.;-)
Jade Falcon 25 MAY 2016 a las 10:29 
The first six races are easy enough to do because there is lots of inspiration online. The other Houses I don't have a clue about since I haven't read the book.

Might be best just to get the main six done and then go from there. You never know how long this kind of thing takes and it might be better not to go too crazy right away.

As you say the main priority is really figuring out how the clothing is added. I do think we will have to create custom races so we can change the bodies etc.

Well it will either be Corrino or Harkonnen next. Haven't decided till I start them.

Fogot to say that you will need custom races if you want to add hats and helmets to outfits. You need to do the textures as hair for them to work.
Última edición por Jade Falcon; 25 MAY 2016 a las 10:32
Jade Falcon 25 MAY 2016 a las 11:03 
I agree with tincanrocket. I think Fremen should have to be uplifited first since it would seem a bit odd for them to be whizzing around the galaxy in their own starships. It depends how hard that would be to implement. If its easier in the end to make them another race the player can choose then leave it like that.
tincanrocket  [desarrollador] 25 MAY 2016 a las 11:19 
I agree - much is dependent on what is and isn't possible with the game.

In terms of other ideas, it is very wise to keep me reined in, as I have started Dune mods for a number of games in the past (Endless Space, Galactic Civilisations 2 etc.) and never finished them due to being over-ambitious!
Jade Falcon 25 MAY 2016 a las 13:06 
@tincanrocket nothing wrong with lots of good ideas so you will have to keep yourself reigned in. ;)

I know what you mean. I worked on a few Warhammer 40K mods and they were always too ambitious which always leads to stuff never getting finished. At the end of the day real life often gets in the way and mod teams always lose people at some point or others get bored because the project is too ambitious and too insane.

Personally I would be happy with just the main six factions and suitable outfits and background for them all. If we can figure out how to do custom events in the future that would be awesome but I can still enjoy a Dune themed game of Stellaris without them.

Custom ships would be great but would take ages. I actually model in 3d but I used 3ds Max and Paradox in their wisdom use a Maya exporter. Plus I really don't have the spare time for making models anymore.

End of the day it depends a lot on how much the good Captain wants to do.
Captain Murray  [desarrollador] 25 MAY 2016 a las 13:46 
I agree with you guys.

This mod started as somenthing personal and grow bigger than I expected and I am very proud of what we achieved so far. If we can keep making this little cosmetic modifications to make the game Dune themed it will be much more than I intended in the first place.

I think the great tip is to not freak out in recreate all the little details of Dune universe in the game, but makes somenthing recongnizable and fun for the fans.
tincanrocket  [desarrollador] 25 MAY 2016 a las 13:58 
I'll try not to freak out too much ;)

Or, at least, keep it to the discussion threads :p
Desert_Worms 30 MAY 2016 a las 13:04 
what about adding the schools like Suk or Mentats for example?
Jade Falcon 21 JUN 2016 a las 8:35 
Hi guys. I already mentioned to Captain Murray that things were rather hectic for me in my job at present. I would really like to do some more work for this mod but to be honest I really don't think I have the time. Sorry about that but my job is freelance work and I simply have to take what's on offer which means I am now snowed under with stuff to do.

Merging with tincanrocket's mod is a really good idea and his textures look great so I don't really see what use I will be to you. My textures could really do with improvement anyway. If I had the time I would rework them.

Apologies again. I don't intentionally go out of my way to waste peoples time. Good luck with the mod. :)
tincanrocket  [desarrollador] 21 JUN 2016 a las 11:49 
Hey - no problem at all. I am enjoying tinkering, and just glad if other people appreciate the fruits of my mucking about :)
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