Stellaris

Stellaris

Dune Houses
tincanrocket  [developer] 25 May, 2016 @ 2:05pm
FTL options
With my over-ambitious hat firmly in place, I was thinking about the Guild's monopoly of space travel, and wondering how it could translate into the game... (uh oh)

For way down the line, one possible solution, which would be reliant on the game allowing you to create race-specific traits:

1. Create a trait specific to The Guild which grants them +1 energy per month per Wormhole Generator that is built by any empire (this represents them getting income from hyperspace travel) - nb this might be hugely over-powered!
2. Limit FTL travel to Wormholes for all races/houses except the Fremen, who get Hyperlanes (but start as a native pre-FTL civilisation on Arrakis)
3. Create a new Rare Technology called 'No-ships', which would unlock Warp travel for a house or race that successfully researches it

@Captain Murray - please let me know if I am creating too many discussion threads, but I thought it might be helpful to have separate threads for different elements
Last edited by tincanrocket; 25 May, 2016 @ 2:23pm