ARK: Survival Evolved

ARK: Survival Evolved

Tactical Tek Armor & More Ver: 21
Chron 7 Oct, 2016 @ 10:09pm
(SOLVED!) Client side crashing after update to ver19
Old crash has been fixed by deleting all crafting stands on the server. This is easily done by uninstalling the mod and starting up the server. Make sure you saveworld before you re-install.

LowLevelFatalError [File:G:\SVN_ArkLive\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 805] Failed to find function None in TacticalTekArmor_CraftingStand_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.TacticalTekArmor_CraftingStand_C_0 VERSION: 247.96 KERNELBASE.dll!UnknownFunction (0x00007ffcc55b7788) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7becaf246) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!UObject::FindFunctionChecked() (0x00007ff7bed7fd24) + 221 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:805] ShooterGame.exe!FRepLayout::CallRepNotifies() (0x00007ff7bf5fc931) + 16 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\replayout.cpp:1416] ShooterGame.exe!FObjectReplicator::PostReceivedBunch() (0x00007ff7bf43d402) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:756] ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff7bf4377fd) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1748] ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff7bf432a7f) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:248] ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff7bf43319b) + 11 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:530] ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff7bf432c8c) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff7bf57d1ca) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1109] ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7bf57bfc8) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:576] ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff7bf34d3e4) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff7be448484) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532] ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7bf55d003) + 14 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784] ShooterGame.exe!UWorld::Tick() (0x00007ff7bf5519c6) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092] ShooterGame.exe!UGameEngine::Tick() (0x00007ff7bf47fcfc) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1134] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7be38ee81) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376] ShooterGame.exe!GuardedMain() (0x00007ff7be3894ac) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7be39036a) + 5 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7be390498) + 8 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7c061e321) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffcc6d08364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcc8775e91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcc8775e91) + 0 bytes [UnknownFile:0]
Last edited by Chron; 16 Oct, 2016 @ 9:47pm
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Showing 1-15 of 17 comments
Winelor 7 Oct, 2016 @ 11:10pm 
tagging myself in this thread
PuppaPrank 8 Oct, 2016 @ 12:48am 
yep i pretty much have same error's
WozzleOTG 8 Oct, 2016 @ 2:33am 
Same here, had to pull the mod until it's fixed.
能豆儿 8 Oct, 2016 @ 5:47am 
Yes same
P0k3r  [developer] 8 Oct, 2016 @ 8:03am 
I know it sucks but it looks like starting the server without the mod installed then re-installing resolves the issue. Not sure why this is happening as it seems to only be happening to some. Possibly another mod causing it but I don't know.
Dronaven © 8 Oct, 2016 @ 1:13pm 
Greetings I deleted the mod and reinstalled.
The problem is same
Dronaven © 8 Oct, 2016 @ 1:26pm 
LowLevelFatalError [File:G:\SVN_ArkLive\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 805] Failed to find function None in TacticalTekArmor_CraftingStand_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.TacticalTekArmor_CraftingStand_C_0 VERSION: 247.97 KERNELBASE.dll!UnknownFunction (0x00007ffd91c27788) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff6949defa6) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!UObject::FindFunctionChecked() (0x00007ff694aafaa4) + 221 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:805] ShooterGame.exe!FRepLayout::CallRepNotifies() (0x00007ff69532c911) + 16 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\replayout.cpp:1416] ShooterGame.exe!FObjectReplicator::PostReceivedBunch() (0x00007ff69516d3e2) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:756] ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff6951677dd) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1748] ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff695162a5f) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:248] ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff69516317b) + 11 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:530] ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff695162c6c) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff6952ad1aa) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1109] ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6952abfa8) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:576] ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff69507d174) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff694178574) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532] ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff69528cfe3) + 14 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784] ShooterGame.exe!UWorld::Tick() (0x00007ff6952819a6) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6951afcdc) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1134] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6940bee81) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376] ShooterGame.exe!GuardedMain() (0x00007ff6940b94ac) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6940c036a) + 5 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6940c0498) + 8 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff69634e491) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd93678364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd95725e91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd95725e91) + 0 bytes [UnknownFile:0]
Winelor 8 Oct, 2016 @ 1:39pm 
delete the mod, and boot the server do a saveworld, then readd the mod after. that solved it for me
Doublee (EE) 9 Oct, 2016 @ 5:36pm 
Originally posted by Chron:
LowLevelFatalError [File:G:\SVN_ArkLive\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 805]
Failed to find function None in TacticalTekArmor_CraftingStand_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.TacticalTekArmor_CraftingStand_C_0


VERSION: 247.96
KERNELBASE.dll!UnknownFunction (0x00007ffcc55b7788) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7becaf246) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UObject::FindFunctionChecked() (0x00007ff7bed7fd24) + 221 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:805]
ShooterGame.exe!FRepLayout::CallRepNotifies() (0x00007ff7bf5fc931) + 16 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\replayout.cpp:1416]
ShooterGame.exe!FObjectReplicator::PostReceivedBunch() (0x00007ff7bf43d402) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:756]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff7bf4377fd) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1748]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff7bf432a7f) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff7bf43319b) + 11 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:530]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff7bf432c8c) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff7bf57d1ca) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1109]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7bf57bfc8) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:576]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff7bf34d3e4) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff7be448484) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7bf55d003) + 14 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGame.exe!UWorld::Tick() (0x00007ff7bf5519c6) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7bf47fcfc) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1134]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7be38ee81) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
ShooterGame.exe!GuardedMain() (0x00007ff7be3894ac) + 0 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7be39036a) + 5 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7be390498) + 8 bytes [g:\svn_arklive\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7c061e321) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffcc6d08364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcc8775e91) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcc8775e91) + 0 bytes [UnknownFile:0]

This isn't from his mod. It's ARK COMES ALIVE.. Notice:

[g:\svn_arklive\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092]

I'm having the same issue.
PuppaPrank 9 Oct, 2016 @ 11:02pm 
del mod and reinstalling worked for me 2 ty
Taz6977 10 Oct, 2016 @ 11:27am 
the model no longer works for me, I raised several trying all possibilities but nothing to do! Thank you to resolve the problem as quickly as it is a very good mod !!!
[LaF] TerraFlex 10 Oct, 2016 @ 10:42pm 
*tagging myself too.
error screenshot: http://prnt.sc/cs8awj

Already tried: Deleting and new downloading from Mod
( Unsubscribed -> Deleted -> rebootet -> verified files -> joined server with mod )

A complete new install for Ark did not fix this problem either.
Joining SE Server w/o the mod is no problem.
Doublee (EE) 10 Oct, 2016 @ 10:56pm 
Originally posted by TerraFlex:
*tagging myself too.
error screenshot: http://prnt.sc/cs8awj

Already tried: Deleting and new downloading from Mod
( Unsubscribed -> Deleted -> rebootet -> verified files -> joined server with mod )

A complete new install for Ark did not fix this problem either.
Joining SE Server w/o the mod is no problem.
Yeah looks like it has to do with the Crafting Stand as reported. Some said pick it up and put it back down. Hmmmm, strange.

Have you ever start your server without the mod so it wipes the mod off, then post it back on?
Last edited by Doublee (EE); 10 Oct, 2016 @ 10:57pm
[LaF] TerraFlex 11 Oct, 2016 @ 10:00am 
Originally posted by Doublee313:

Have you ever start your server without the mod so it wipes the mod off, then post it back on?

Yeah, Server Admin just wiped off the mod so i could join.
Even after placing a new tek armor crafting station i am still able to join :)
Doublee (EE) 11 Oct, 2016 @ 4:49pm 
Originally posted by TerraFlex:
Originally posted by Doublee313:

Have you ever start your server without the mod so it wipes the mod off, then post it back on?

Yeah, Server Admin just wiped off the mod so i could join.
Even after placing a new tek armor crafting station i am still able to join :)
Its ok now?
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