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Regards,
Rig
But here the two lords already start in different locations when you choose them, so the modder doesnt even have to do that, only divide the two lords into different factions, although i do not know if there actually are different beastmen factions, havnt played grand campaign yet.
What do you mean by changing the lord's factions? Is Henrick Kemmler not going to be a vampire anylonger? My brother and I are playing a coop vampire campaign, and the game crashes on start up from this mod, ever since the beastman patch. (DLC not downloaded) We can't even play the game without the mod as well. Are you saying our ~180 turn game is lost?
Yes that I have done but I still can not start a new game as Beastmen with this mod active, it removes them from the list. Do you have a solution for this?
This would not be save game compatible though. So the question becomes, do people want a more lore friendly mod or one that will maybe be compatible with their save games