Stellaris

Stellaris

Guilli's Ship Components (no longer updated)
MusicManiac 24 Nov, 2018 @ 5:03pm
If I would be to partly remove modules, how would I do it?
Hi, so, I'm playing with some other mods that add some other components, and I really like some of the modules from this one. If I would want to delete some modules from existence, how would I do it?

Let's go for example with deleting all reactors.

/common/component_sets/ - I delete "!_gsc_utilities_reactors.txt"
/common/component_sets/ - I delete "!_gsc_reactors_military_stations.txt" and "c_crystallis_zero_point_reactor.txt"
/common/global_ship_designs - ok, now, here, in "fallen_empire_ship_designs.txt" I've seen some of them are using reactors, so I would need to replace them. Or can I just delete this file, and fallen Empire ship designs will be left untouched?
/common/scripted_effects/ in "ex_tech_api_crystalis" - do I delete these lines https://i.imgur.com/E5X0Oo5.png as well as any "if" statement below, that includes any of these?
/common/section_templates - didn't find here any mentions of reactors, so I leave everything as it is
/common/ship_sizes - same, no mentions, as far as I've looked, so no touching
/common/technology - I just delete "crystalexpansion_tech_reactors.txt"

/gfx/ - I can just ignore, since It's just icons, so they shouldn't cause any troubles, I believe?

Asking for help, since, I really don't want to mess it up, and trial and errors method will take me months, since I think I wont notice that I broke things, until I get to those techs.

All I want to remove are Reactors
Last edited by MusicManiac; 24 Nov, 2018 @ 5:04pm