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Higher % to get a succes if you're a certain government type like technocracy or some other science-focused government.
Succes rewards could be extra points: black hole research (physics points), wild life research (society points) and robotic left-overs from the past (engineering).
Failure: results in a mineral, credits or happiness debuff for a certain # of months.
Not researching: happiness buff or debuff, depending on governmental type and chance.
Also, If you just want some ideas, I would check out Europa Universalis IV for its events and situations, alot of them could easily be tweaked to fit a future scenario.
Hope all of this helped.
Sincerely,
your favorite government
- You could have election events that add "support" to particular candidates making elections more unpredictable.
Oligcarchy
- Much like the above Democracy event you could have potential leadership fights and hostile takeovers that your leader has to combat.
Monarchy
- Some sort of succession crisis.
- Could have pretenders you have to neutralize before the heir takes power.
Totalitarian
- Events that boost or reduce rebelliousness.
Furthermore, just having little "flair" events and news reports reporting random but relevent things happening in your government would be pretty cool. Maybe your governors are having affairs, making good/bad decisions, having financial problems? Maybe an Admiral if having problems with fleet readiness or an incompetent one damages one of your best battleships?