Banished

Banished

Medieval Town version 2.04.1.0.6
"Bug"
I hate to be the bearer of bad news, but maybe its a good thing that such issues are found so they can be fix? hope red-ketchup don't mind :( Anyways, I start with what I've "found".

- Light house, It attracts Nomad but the Nomads arrive into the game, But they're stuck near the "Entrance" of the map and they never walk to the Light House. They'll all end up dying of starvation.

- My empire expand huge enough, the game starts to be very laggy when I click the "Workers Path" and build "Road". It got bad, the lag.

- [Not a Game breaking bug] the autosave Icon disappear after a couple of hours playing and yes, Lag happens. :( compare to the earlier version 1.1
Last edited by S-COLT PILGRIM; 31 May, 2016 @ 8:50pm
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Showing 1-15 of 24 comments
red-ketchup  [developer] 1 Jun, 2016 @ 6:42am 
Medieval Town version 2.04.1.0.6
Bugfix : Fixed issue about Nomads and the LightHouse.
S-COLT PILGRIM 1 Jun, 2016 @ 4:58pm 
Originally posted by red-ketchup:
Medieval Town version 2.04.1.0.6
Bugfix : Fixed issue about Nomads and the LightHouse.

Hi Red, anything on the lag in late game? when I try to click to check the path finding for the all the workers, theres a lag. When trying to build road, the whole game lags terribly.
red-ketchup  [developer] 4 Jun, 2016 @ 1:03am 
nan, it always been in this game. the pathfinding routine is the problem, it has been very poor created.
Leah 7 Jun, 2016 @ 3:32pm 
im currently having this problem with nomads when i use the mod they get stuck in the corner of the map til i build a bridge they can use to get to town but half die before they can make it
red-ketchup  [developer] 11 Jun, 2016 @ 10:28pm 
with mods or without, it is still a problem that can happends. all depends the design of the maps, and where they can spawn which is totally random. this is not linked to this mod.
Leah 13 Jun, 2016 @ 1:51pm 
with mods, i play on huge maps from the mod more terrain.
carolyn1998 18 Jun, 2016 @ 12:53pm 
As of June 18th nomads are still coming in at the edge of the map
S-COLT PILGRIM 18 Jun, 2016 @ 6:02pm 
Originally posted by carolyn1998:
As of June 18th nomads are still coming in at the edge of the map

You meant stuck near the edge of the map? they've always spawn at the edge no?
carolyn1998 19 Jun, 2016 @ 9:23am 
yes they are spawned at the edge but they don't come into town before I accept them. Can this be fixed?
Mirax Arneau 22 Jun, 2016 @ 7:02pm 
Is the Fixed version incompatible with the previous version? I just got the Mod update notice on the map I was running, ok'd the load, and it crashed, gonna try and load it again, and if it does work, that's a much needed fix.
Avel 25 Aug, 2016 @ 2:43am 
Hi! Just found funny bug.

I've build Medieval Root Cellar but noticed that citizens did not use it and after some time I decide to remove it.

So the building was removed but... you better see it yourself :D
image[i.piccy.info]

Yes, this hole is the place where Root Cellar was :)
Last edited by Avel; 25 Aug, 2016 @ 2:45am
red-ketchup  [developer] 28 Aug, 2016 @ 1:16am 
yup, you use the flatten tool provided in the MC section to get the ground back up.
Avel 28 Aug, 2016 @ 8:06am 
Mother... of... God! It works! Now it's flatten again! Holy... %*#&! You are f*cking genuis! Your mod is f*cking outstanding it's f*cking best mod ever! Thank you so much! :D
Tiny267 28 Aug, 2016 @ 4:55pm 
Still having my nomads dying of starvation.
Mirax Arneau 28 Aug, 2016 @ 8:18pm 
I noticed that if they spawn on mountainous or blocked terrain they won't come to town entirely, I used the terrain leveling tool on their spawnpoints to fix it.
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