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I think I see what you mean, I notice that the ID for both carmine knights and long rifles are shared by inf archers. that being said does it matter what ID i give it, or does it have to follow squentially (I have never done this before).
http://vignette1.wikia.nocookie.net/warhammerfb/images/a/a0/The_empire_by_tzapquiel-d4hvv9z.png/revision/latest?cb=20150819201731
Nuln Engineers with Hochland Long Rifles
I've tried both Wissenland and Hochland as my faction with a faction unlocker and none of the factions have access to the unit as far as I have found out.
Would be nice with at least some info if this is intended or if this is a "woops" situation ^^
Just hearing something is enough :P :D
EDIT: In Campaign*
It shouldn't really matter, as long as they are unique.
Step 2. Get packfilemanager.
Step 3. Open the mod with it.
Step 4. Open buildings_units_allowed (approximately).
Step 5. Click on the ID and either change the number or make a new one (it's better to choose ones above those in the mod, as below that are potentially vanilla units).
Step 6. Save.