Total War: WARHAMMER

Total War: WARHAMMER

THE EMPIRE OF SIGMAR - New Units (For Most Factions!)
Prime Minister Sinister  [developer] 22 Aug, 2016 @ 12:57pm
About the upcoming DLC
So as you all may know, CA is releasing a new DLC that includes a couple of units that are also in this mod.

The units in question are the Knights of the Blazing Sun and the Flagellants.

As of right now, I have no plans to remove these units from this pack unless absolutely necessarry, but I cannot use the new models CA has made without making the DLC a requirement. So as of right now, this version will continue to use my reskins, and if you want more refined units with better models, you will have to buy the DLC.
< >
Showing 1-3 of 3 comments
PROPHYZ 24 Aug, 2016 @ 7:50pm 
http://www.twcenter.net/forums/showthread.php?661792-How-to-remove-a-unit-from-a-unit-mod

Hello Minister, I am using quite a while now a method to remove units from mods (like this one) by myself. If I delete any string in your mod files my game starts to crash.
It would help out alot if you have any clue why this happens or mabey can show an example how to remove units ?

Let us say in units_custom_battle_permissions_tables I delete string
51-61


units_to_groupings_military_permissions_tables
12-13


Sun Cav. will be gone and also will not show up in the game ,if I test a custom battle I crash while mid-load.

Do I miss something important there to get the crash ? .... After 5 hours try n error I am mostly done ... I am not able to remove units from your mod proper without getting a crash.

You are def. my last hope, I tried very hard and still fail to remove some units by myelf (on other mods it always worked for me without any crashes after)

Short overview

I do get units / unit cards removed proper from the roster ,but if i try to play I crash.
Last edited by PROPHYZ; 25 Aug, 2016 @ 2:09am
PROPHYZ 29 Aug, 2016 @ 4:43am 
you can ignore this post,I deleted every string related to the unit and it's working fine now.
Talic (FIN) 2 Sep, 2016 @ 12:46am 
Have you considered making secondary version of this mod which would be tailored for those who buy DLC's (Which means no possibly op/up duplicates)?
< >
Showing 1-3 of 3 comments
Per page: 1530 50