Total War: WARHAMMER

Total War: WARHAMMER

Better AI
MINOS  [developer] 28 May, 2016 @ 11:04pm
Feedback Lists and Suggestions
Pls post longer Feedback Lists and Suggestions here:
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Showing 1-15 of 54 comments
Slakk 29 May, 2016 @ 9:11am 
Hi minos! Your mod looks great but i have some suggestions :

First of all, i think you should do an equal AI-Human but with increasing the agressivity of the AI, like in the vanilla hard mode

I personally dislike the AI get more money, recruitment slots and settlement/horde growth,
I have personally played an campain with a bunch of mod who together canceled nearly all the AI advantage and with the hard difficulty + the always colonise mod, it looked way more hard than in the vanilla hard because they were just pro-active all around the map, not standing and derping.

And could you reduce a lot the AI being focused on agent? like dont cancel them but just reduce so they just sometimes got 1-2 agents, who sometimes do some agressive actions, not always ;)

Last point : "not be affected by Treacheries" What does it means exactly?

I personally would love this mod being like that

- go more often to War
- colonise more often
- not be affected by Treacheries (IDK WHAT DOES IT MEANS HEHE)
- spend more Money
- spend its Money more for Armies and Buildings
- do more Diplomacy
- occupy more
- use better Armies (Army Compositions from Radious)
- act better on the Campaign Map (Attacking, Defending. Retreating)
- act better regarding Sallyout while Sieges
- more sack then Raze
- Removing of nonsense, artifical Difficulties (for Example equal Public Order for Player and the AI, no-Attrition for the AI)
-Reduce AI Agressive actions with agents

without any advantage for the AI

Thanks for reading me and keep going, love your work ♥
MINOS  [developer] 29 May, 2016 @ 9:59am 
Thanks for the Feeback!

Regarding Cheats and more Money:

As i wrote, the AI has no Cheats on Easy!

The harder Personalities only gank up more on the Player and have different Budget Personalities.
They are more Anti-Player and Anti Great Power, but that is already evened out in my Mod, as all have the same Spending, and Great Power Policy.
Also they dont gank up more on the Player, they are even.

So there is no Point, other than the Cheats, playing on higher Difficulties with my Mod.
Last edited by MINOS; 29 May, 2016 @ 10:03am
MINOS  [developer] 29 May, 2016 @ 10:02am 
Treacheries:

Factions get Treacheries Penalty for breaking Diplomacy Treaties with other Factions.
This means for some Turns, EVERY Faction in the World will be harder to talk and trade with, just because you declared War on someone, who they maybe even dont know ( eg. you break Treatment with Vampire Counts, every AI Faction will distrust you for some Time).
MINOS  [developer] 29 May, 2016 @ 10:03am 
Agents:

This is something i am working on, as the many Heroes are very annoying after some Time...
Slakk 29 May, 2016 @ 10:56am 
So you are telling me that the ai on easy is just as clever as hard? Thanks for all those answers, beside that i really like all your mods, really great jobs right & left !
MINOS  [developer] 29 May, 2016 @ 10:59am 
Originally posted by S4CH4 ♥:
So you are telling me that the ai on easy is just as clever as hard?

Yes.
Difficulty only defines Cheats in my Mod.
Slakk 29 May, 2016 @ 11:00am 
Awesome then :)
bhiiiii 29 May, 2016 @ 6:50pm 
Going to test this mod out, with Dwarf on Hard. Along with the following gameplay mods
-Home Region movement bonus
-Double skill points

Also I am guessing that this mod already includes the "No public order from difficulty"?
MINOS  [developer] 29 May, 2016 @ 7:35pm 
Originally posted by silver4life:
Also I am guessing that this mod already includes the "No public order from difficulty"?

Yes, included.

Beware that Hard will be hard as Legendary and AI will have more Armies and good Troops.

I am on Turn 150 in my Dwarfen Campaign on Hard and Man...its Good vs Evil.
Allied Confederated Empire and Bretonia Factions are on March together towards the Chaos Hordes, with 15 Armies.

But Chaos comes again and again...

:D

Maybe Chaos needs more Armies, i will see!
Last edited by MINOS; 29 May, 2016 @ 7:38pm
bhiiiii 29 May, 2016 @ 7:56pm 
Hey here is a video of a couple of turns, with and without your mod. I can't seem to get the game to react in a way that makes sense to me.

https://www.twitch.tv/bhi36/v/69441556

The Barak Varr only keep sacking the settlement rather than capturing it. Even though the settlement is in their own province. The second part is without your mod.
MINOS  [developer] 29 May, 2016 @ 8:18pm 
Even without the Mod they are stupid...

But looking over it, i found something very important out, thanks for the Hint!

Will update it asap
MINOS  [developer] 29 May, 2016 @ 8:20pm 
Its because they added a new Option in the Occupation System of this Game, not like in Rome 2 and Attila
bhiiiii 29 May, 2016 @ 8:26pm 
So there is a way to fix it? If so then Awesome Sauce. Because that to me is borderline game breaking when AI reacts so stupidly. I could be ok with if it wasn't the own province. But the same province the priority should always to be occupy IMO.
MINOS  [developer] 29 May, 2016 @ 8:31pm 
Originally posted by silver4life:
But the same province the priority should always to be occupy IMO.

Thats not how the AI Occupation System works.

Its just Numbers and the higher the Number the more likely the specific Occupation happens.
MINOS  [developer] 29 May, 2016 @ 9:09pm 
Updated the Mod; made Sacking and Razing only available, when the Faction cannot occupy it.

However, many Tables still make Problems with the Packfilemanager and i had to use the Assembly Kit.

So i dont know if it works then as intended...
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