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The winds of magic skills might have to go in my opinion. Having 15 extra points can be really overpowered for Lore of Death casters especially, since Spiritleech currently can absolutely cripple Lords and heroes in a single cast.
A skill for Warriors of Chaos that increased Lord/Hero hp recovery when encamped would be a real godsend. Units can be replaced easily enough when youre far away from friendly territories, characters however take way too long to get back to full health and you cant pay to accelerate the process either. Making it just a flat replenishment increase for encampment stance is way too powerful.
https://knightscharge.wordpress.com/2012/09/26/bretonnian-knightly-virtues/ for virtues
as for vows
Knight's Vow: Your standard vow, it allows you to ignore panic from peasants (who are the most likely to run anyway).
Questing Vow: In addition to the Knight's Vow benefit, you can reroll failed psychology tests. In the tabletop it lets the character take a greatweapon in TT so I guess this could be a damage buff and immunity to psychology.
Grail Vow: Well, grail vow is pretty much for Grail Knights so, if you could tie this with that sweet flaming weapon that paladins/Louen has and the character gets it when you take this skill, it'd be the sweetest thing ever. As for what it'd provide, it should be an overall statboost with some significant health boost. But should be a ridiculously late level unlock. At least 25 if not 30.
I know Brets are not playable by default, but thought I'd throw the idea out there.
Also when I mod that, it makes my game incompatible with more skill point mods, which is awful because 30 points across the boards is way too little.