Total War: WARHAMMER

Total War: WARHAMMER

33 new skills for lords
Ash  [developer] 3 Jun, 2016 @ 11:04am
Please share your skill ideas with me
Hey everyone, It would be great if ya'll would let me know what kind of skills you would like me to add. Just keep in mind I am limited in some areas due to limitations with the tools, but don't worry about that, just post your ideas so I can try and get a feel for what people want.
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Showing 1-15 of 51 comments
I speak mostly from a Warriors of Chaos player perspective and I have played with your mod for some time now. I think that instead of adding more skills, it might be better to replace some of the existing campaign skills with merged versions of your new skills. This is a bit of a problem with the vanilla game, but when you throw your mod into the mix, the base game campaign skills all seem really bad with the exception of essential ones, in WoCs case, the horde growth skill and Lightning Strike. Really, your skills are much more worthwhile investments than all campaign skills except the previously mentioned growth and Lightning Strike skills. Like whats the point of the Dark Apothecaries skill when you can just hold out for full attrition immunity yknow?

The winds of magic skills might have to go in my opinion. Having 15 extra points can be really overpowered for Lore of Death casters especially, since Spiritleech currently can absolutely cripple Lords and heroes in a single cast.
Saren 4 Jun, 2016 @ 6:34am 
Can you do a magic resistance skill? That'd help to counter lore of death users.
Think it might be better to just leave magic alone for now. Im pretty sure we will see some balance changes for it from CA themselves whenever they get around to patching the game, since its common knowledge that vortex/bombardment spells does not scale well at all when youre playing with Ultra unit sizes for example.

A skill for Warriors of Chaos that increased Lord/Hero hp recovery when encamped would be a real godsend. Units can be replaced easily enough when youre far away from friendly territories, characters however take way too long to get back to full health and you cant pay to accelerate the process either. Making it just a flat replenishment increase for encampment stance is way too powerful.
Ash  [developer] 4 Jun, 2016 @ 4:57pm 
thanks for your ideas. I added in a lord/hero replenishment skill in this latest update
Saren 4 Jun, 2016 @ 6:07pm 
Could you add a skill that unlocks regeneration? It'd be nice to have a way for non-vampires to regen so your lord isn't just sitting out the battle after a spirit leach, and for vamps to regen outside of combat since that's how it should be anyway.
CHEDHEAD 5 Jun, 2016 @ 1:17am 
What about an ability which adds certain auras around the lord such as the banner of eternal flame?
manifold samurai 5 Jun, 2016 @ 2:59am 
Something that would be SO cool imo is having the last ability in a chaos sorcerers combat/magic tree be to become a Lord of Change - the ultimate reward of Tzeentch for which they serve. Would this be possible?
LordZile 5 Jun, 2016 @ 4:12am 
insted of all the extra skills that are a wast of space and time. no ofence. how about working on cross skills like the necro and vanp. i am shure that the other races would like that aswell. your ideas are great but when you talk about a world of mods then alot of your skills are nullenvoid do to alredy done and would make things unbalanced. so by making cross character skills would be nice and i have been stumped as to where to do it my self. for example manferd has death and vanmp spells but necros only have vamp and vamps only have death
LordZile 5 Jun, 2016 @ 4:16am 
Revan realy i did that on all my charecters alredy. with the vamps and chaos. realy easy just go in and find any self ability on any hero and add a heal amount to it
k|Aquila Mars 5 Jun, 2016 @ 5:49am 
For Bretonnia, if you would, you could add vows or virtues for lord characters,

https://knightscharge.wordpress.com/2012/09/26/bretonnian-knightly-virtues/ for virtues

as for vows

Knight's Vow: Your standard vow, it allows you to ignore panic from peasants (who are the most likely to run anyway).

Questing Vow: In addition to the Knight's Vow benefit, you can reroll failed psychology tests. In the tabletop it lets the character take a greatweapon in TT so I guess this could be a damage buff and immunity to psychology.

Grail Vow: Well, grail vow is pretty much for Grail Knights so, if you could tie this with that sweet flaming weapon that paladins/Louen has and the character gets it when you take this skill, it'd be the sweetest thing ever. As for what it'd provide, it should be an overall statboost with some significant health boost. But should be a ridiculously late level unlock. At least 25 if not 30.

I know Brets are not playable by default, but thought I'd throw the idea out there.
Saren 5 Jun, 2016 @ 6:58am 
Originally posted by lordzile:
Revan realy i did that on all my charecters alredy. with the vamps and chaos. realy easy just go in and find any self ability on any hero and add a heal amount to it
Well, I can add regen via unit abilities and adding records and copy and pasting the valgulfs regen.. however, my game won't run the 33 skills with it, so was hoping there was a way he could simply add it as a skill.
Also when I mod that, it makes my game incompatible with more skill point mods, which is awful because 30 points across the boards is way too little.
LordZile 5 Jun, 2016 @ 8:00pm 
are you using pack file manager? If so the individuale abilitys in secial ability phase table and add in the heal amount you wish. and anuther thing thats why you do most of your own moding and ajusting raven taking others ideas and building off it and folding it in to your game. hence moding your game. some mods dont work with others do to over laping stats that change the same area. so you have to pick the things you like from the masses and fold them in to one mod of your own and dont release it but use it for your own. most do that any way. as for this mod been trying to also work on helping condence it since its geting huge and reven is also corect as to if you dont add skill points to the vanila vertion you will be way over welmed with too many things to choos from. to coment on reven and k|Aquila Mars. but this is no whare near as easy as the last games.
LordZile 5 Jun, 2016 @ 8:09pm 
naw with that said if we could start working on cross charecter skills that would be ausome. i am still stumped but still working on it. for non-vamps i did try a chaos sorc and found to lack substance as in amount of spells. maybe crossing 2 trees like fire and mettle, wind and light, death and metle or file but the buffs from metle would realy help non- vamp racess. and giving the necro the death with the vamp.
LordZile 6 Jun, 2016 @ 1:44am 
ash i found out some stuff on this topic finaly and would love to share what i found to help you with this mod. i managed to find and get the skills to basicly mirror manford to hienrich. i am going to start working on other charecters but i think we could work to gether and do a mass over hall of the skill tree and condence the tree to usfull skills. with more spells for spell casters or new spells for non-spell caster legend lords.
LordZile 6 Jun, 2016 @ 1:49am 
ow sorry i did forget to say a huge thanks for finding the 3 spots that had the data with it. not that spasific stuff but it led me to the right stuff in the main data file so i could mod and find the data. i was looking in the old places for rome 2 LOL so far off it wasnt funny. so huge props to you and again would love to help you make your better with what i found.
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