XCOM 2
[Vanilla] Dragunov SVD
 This topic has been pinned, so it's probably important
∑3245  [developer] 31 May, 2016 @ 9:54pm
Bug Reporting Thread
This is the thread to report a bug or incompatibles when using this mod. This is not the thread for feedback; that goes to the General Feedback Thread. Rules still apply.
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Showing 1-15 of 15 comments
scrdest 4 Jun, 2016 @ 6:07am 
The gunshot sound effect has completely failed for me. It used to play the first couple times, but then something happened and it just stopped triggering (pun not intended). It persists over missions and, I think quitting the game and continuing from the save.

It's likely not an issue with stereo sound itself, since I use your AK-47s on the same save which has stereo as well, and there the effect works perfectly fine.
talemore 4 Jun, 2016 @ 12:49pm 
The rifle does not make the right sound.
∑3245  [developer] 4 Jun, 2016 @ 1:12pm 
Originally posted by scrdest:
The gunshot sound effect has completely failed for me. It used to play the first couple times, but then something happened and it just stopped triggering (pun not intended). It persists over missions and, I think quitting the game and continuing from the save.

It's likely not an issue with stereo sound itself, since I use your AK-47s on the same save which has stereo as well, and there the effect works perfectly fine.

I'm not sure what the problem could be. I'm pretty sure that the SoundCue is set up, but the stereo sound is just a test for both the AK47 and SVD. I haven't tested the sound effect extensively, so there will be problems with it. If you are a Linux or Mac user, there might be problems with it.

The sound is 16-bit, 48000hz, stereo PCM wav. I might encode the SFX to 44100hz though.

Originally posted by talemore:
The rifle does not make the right sound.

I'm not sure what you mean. Is the sound not accurate or is it actually messing up?

Last edited by ∑3245; 4 Jun, 2016 @ 1:13pm
scrdest 4 Jun, 2016 @ 1:29pm 
Nope, Windows 10. I've had some assorted messups with sound in XCOM, especially when things get calculation-heavy though, might be related.
∑3245  [developer] 4 Jun, 2016 @ 1:31pm 
Originally posted by scrdest:
Nope, Windows 10. I've had some assorted messups with sound in XCOM, especially when things get calculation-heavy though, might be related.

Well, I'm about to push an update that maybe fixes the SFX. I think Unreal doesn't like 48kHz, so I re-encoded it to 44.1kHz just in case. We will see if this fixes some issues.
scrdest 7 Jun, 2016 @ 6:29am 
Sadly, it's not fixed. Exact same thing as before.
∑3245  [developer] 7 Jun, 2016 @ 11:23am 
Originally posted by scrdest:
Sadly, it's not fixed. Exact same thing as before.

I'm not sure what's going on then. I'll probably revert back to the mono wav then, unless I find something else.
∑3245  [developer] 7 Jun, 2016 @ 12:03pm 
Alright, scrdest, try this version. I've reverted the sounds to the mono version. See if this helps: {LINK REMOVED}

Install to <steam>/steamapps/common/XCOM 2/XCOMGame/Mods/.
scrdest 7 Jun, 2016 @ 1:36pm 
I've actually noticed it's a tossup now (before downloading this, I mean). Sometimes it triggers, sometimes not.
∑3245  [developer] 8 Jun, 2016 @ 2:02pm 
Okay, I think I might have found the cause, but I'm not sure if there is a solution to this.
When my FPS tanks below 30 frames (Retaliation missions for one), the SVD firing sound fails to play. My sound uses a SoundCue, which ties into Unreal Sound Engine, unlike the vanilla weapons which uses WWise. When my FPS goes above 30, the sound plays just fine.

So, like you said, when the game gets calculation-heavy, or lags due to the sheer amount of visual effects, the sounds doesn't play when firing the weapon. Sadly, the only way I can get around this is to use WWise with XCOM 2, which there is no documentation for it, since the devs never wrote one.
SHADOWxMM 15 Jun, 2016 @ 12:42am 
Last edited by SHADOWxMM; 15 Jun, 2016 @ 12:45am
∑3245  [developer] 15 Jun, 2016 @ 8:04am 
Originally posted by SHADOW_MM:
the magazine on the marksman version is not showing up for me

http://images.akamai.steamusercontent.com/ugc/258210011769346728/62A25E32BB7FA150881E90DE0A0D2820948F9316/

Fixed it in the latest update.
jrcam4643 26 Jun, 2016 @ 11:01pm 
For me there is usually no sound at all when firing.
∑3245  [developer] 27 Jun, 2016 @ 7:52am 
Originally posted by jrcam4643:
For me there is usually no sound at all when firing.

See above. I can't fix it at all.

Originally posted by E3245:
Okay, I think I might have found the cause, but I'm not sure if there is a solution to this.
When my FPS tanks below 30 frames (Retaliation missions for one), the SVD firing sound fails to play. My sound uses a SoundCue, which ties into Unreal Sound Engine, unlike the vanilla weapons which uses WWise. When my FPS goes above 30, the sound plays just fine.

So, like you said, when the game gets calculation-heavy, or lags due to the sheer amount of visual effects, the sounds doesn't play when firing the weapon. Sadly, the only way I can get around this is to use WWise with XCOM 2, which there is no documentation for it, since the devs never wrote one.
w34 6 Aug, 2017 @ 10:48am 
sds
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