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It's likely not an issue with stereo sound itself, since I use your AK-47s on the same save which has stereo as well, and there the effect works perfectly fine.
I'm not sure what the problem could be. I'm pretty sure that the SoundCue is set up, but the stereo sound is just a test for both the AK47 and SVD. I haven't tested the sound effect extensively, so there will be problems with it. If you are a Linux or Mac user, there might be problems with it.
The sound is 16-bit, 48000hz, stereo PCM wav. I might encode the SFX to 44100hz though.
I'm not sure what you mean. Is the sound not accurate or is it actually messing up?
Well, I'm about to push an update that maybe fixes the SFX. I think Unreal doesn't like 48kHz, so I re-encoded it to 44.1kHz just in case. We will see if this fixes some issues.
I'm not sure what's going on then. I'll probably revert back to the mono wav then, unless I find something else.
Install to <steam>/steamapps/common/XCOM 2/XCOMGame/Mods/.
When my FPS tanks below 30 frames (Retaliation missions for one), the SVD firing sound fails to play. My sound uses a SoundCue, which ties into Unreal Sound Engine, unlike the vanilla weapons which uses WWise. When my FPS goes above 30, the sound plays just fine.
So, like you said, when the game gets calculation-heavy, or lags due to the sheer amount of visual effects, the sounds doesn't play when firing the weapon. Sadly, the only way I can get around this is to use WWise with XCOM 2, which there is no documentation for it, since the devs never wrote one.
http://images.akamai.steamusercontent.com/ugc/258210011769346728/62A25E32BB7FA150881E90DE0A0D2820948F9316/
Fixed it in the latest update.
See above. I can't fix it at all.