XCOM 2
Potentials
[LW2 possibly] Crash that happens with Endurance Runner, and similar mods to it.
Just to let you know that Endurance Runner can crash your game, and also if you're playing with "Grimy's Loot Mod" and attach any secondary weapon with any variant of the "Sidearm Holster" attachment which does exactly the same as Endurance Runner by giving you an extra action point, and to which both the potential and the attachment have crashed my game after testing them out several times, luckily the attachment can be removed and or replaced, but "Endurance Runner" can't be removed from your soldier after they get it or you manually give it to them.

Not exactly a crash, but i've tried to make my Positive/Negative chances to 0 each in the .ini so i could give my Soldiers the potentials based on my Character Pool personalities, but unfortunately even after giving my Soldier their 3 specific potentials, when they gain the specific soldier rank as mentioned in the mod description(not sure if it's the same for LW2) but they still gain a random Potential even though they already have 3 potentials set.

@RealityMachina, Similar to what UnterSS asked but in a formal way,
- Will you be making a remove potential console command.
- A possible fix for Endurance Runner because the potential is really great to have on certain soldier classes.
- As well a way to ultimately make the 0% potential gain absolute so soldiers can't gain anymore potentials than the 3 they were manually given.
Last edited by Himiko Toga™; 27 Feb, 2017 @ 1:55am