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On friendly building hit: Heals 20 health (heals 40 if both are on target)
+100% bullets per ammo
Consumes two ammo per shot
-40% firing speed
-20% accuracy
+Clip of 21 for lvl. 1
-Taking enough damage will make you lose a level, dying will reset your level.
-No random critical hits
-Damage and Max ammo decrease by 15% for each level
But, what if... the higher the level, the more it takes to level it up?
no ammo required
+15 damage
-20 firing speed
random chance to overload causing the weapon to stun the player for five seconds
no random critical hits
(Sorry, I'll leave now. :I )
Does not require ammo
Does not need to reload
Hold down fire button to charge shots
No random critical hits
-40% firing rate
Although, with those stats, it would probably work better with another class (Probably Engie)
Maybe it could be for Scout and Engineer, they both had The Lugermorph.
Spur
Weapon slot: Scout Secondary
Weapon type: Consumable
Description: A short 2 second taunt that heals scout for 50 health. This can overheal scout. If it does, the overheal does not have a delay. 10 seconds to recharge