Team Fortress 2

Team Fortress 2

The Spur
kisu_odd 29 Nov, 2013 @ 10:24pm
Stats?
Yes im that guy.
+ 25% Faster firing speed
- On-fire: Cannot stop firing until clip needs to be reloaded
:balloonicorn: But you can see us all night.
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Showing 1-15 of 21 comments
Mid Favila 27 Jul, 2014 @ 2:02pm 
It should be like a reverse Salve trigger, where to fire you would have to hold the fire button. If you pressed it, itwould fire a small ray, and if you charged it one quarter it would shoot 5 in a straight ine. half-way is 10 straight line, and 3 quarters is 15, and so on and so forth. Also, it would need to have infinite ammo, and a damage reduction; I was thinking a 50% damage reduction?
PrOJeCt X-13 21 Sep, 2014 @ 11:46am 
50% is WAY too much. 35%.

Originally posted by Flarezerker:
It should be like a reverse Salve trigger, where to fire you would have to hold the fire button. If you pressed it, itwould fire a small ray, and if you charged it one quarter it would shoot 5 in a straight ine. half-way is 10 straight line, and 3 quarters is 15, and so on and so forth. Also, it would need to have infinite ammo, and a damage reduction; I was thinking a 50% damage reduction?
Marcy 6 Jun, 2015 @ 10:41am 
it should just be two round burst
ghoulb 6 Jun, 2015 @ 12:53pm 
On hit: Slows target by 20% for 3 seconds, does not stack
On friendly building hit: Heals 20 health (heals 40 if both are on target)
+100% bullets per ammo

Consumes two ammo per shot
-40% firing speed
-20% accuracy
meow 8 Jun, 2015 @ 3:15am 
+Damaging enemies will level up your weapon, Fire rate, clip size, and reload speed all increase by 30% for each level (Max of 3)
+Clip of 21 for lvl. 1
-Taking enough damage will make you lose a level, dying will reset your level.
-No random critical hits
-Damage and Max ammo decrease by 15% for each level
Last edited by meow; 8 Jun, 2015 @ 3:21am
PrOJeCt X-13 8 Jun, 2015 @ 3:40am 
Originally posted by Shade100:
+Damaging enemies will level up your weapon, Fire rate, clip size, and reload speed all increase by 30% for each level (Max of 3)
+Clip of 21 for lvl. 1
-Taking enough damage will make you lose a level, dying will reset your level.
-No random critical hits
-Damage and Max ammo decrease by 15% for each level
How many shots to level it up?
meow 8 Jun, 2015 @ 3:48am 
Originally posted by PrOJeCt X-13:
Originally posted by Shade100:
+Damaging enemies will level up your weapon, Fire rate, clip size, and reload speed all increase by 30% for each level (Max of 3)
+Clip of 21 for lvl. 1
-Taking enough damage will make you lose a level, dying will reset your level.
-No random critical hits
-Damage and Max ammo decrease by 15% for each level
How many shots to level it up?
There would be a meter, dealing damage will fill the meter by 10% out of 100. So 10 shots but missing doesn't count, though. The meter resets for each levelup, it also tells you what level your pistol is as well.
Last edited by meow; 8 Jun, 2015 @ 4:00am
PrOJeCt X-13 8 Jun, 2015 @ 11:51am 
Originally posted by Shade100:
Originally posted by PrOJeCt X-13:
How many shots to level it up?
There would be a meter, dealing damage will fill the meter by 10 out of 100. So 10 shots but missing doesn't count, though. The meter resets for each levelup, it also tells you what level your pistol is as well.
Ahhh. That makes sence...
But, what if... the higher the level, the more it takes to level it up?
Last edited by PrOJeCt X-13; 8 Jun, 2015 @ 11:51am
meow 8 Jun, 2015 @ 3:33pm 
Originally posted by PrOJeCt X-13:
Originally posted by Shade100:
There would be a meter, dealing damage will fill the meter by 10 out of 100. So 10 shots but missing doesn't count, though. The meter resets for each levelup, it also tells you what level your pistol is as well.
Ahhh. That makes sence...
But, what if... the higher the level, the more it takes to level it up?
I'm basing it off of Cave Story, you see. The leveling system is from that game, and the model is based off of a weapon within Cave Story, plus the damage deduction will make it hard to level up.
Last edited by meow; 13 Jun, 2015 @ 9:47pm
Niobrara 9 Jun, 2015 @ 9:04pm 
STATS:

no ammo required

+15 damage

-20 firing speed

random chance to overload causing the weapon to stun the player for five seconds

no random critical hits
PrOJeCt X-13 10 Jun, 2015 @ 12:04pm 
Originally posted by Shade200:
Originally posted by PrOJeCt X-13:
Ahhh. That makes sence...
But, what if... the higher the level, the more it takes to level it up?
I'm basing it off of Cave Story, you see. The leveling system is from that game, and the model is based off of a weapon within Cave Story.
Cave Story?!? I firetrucking love that game!
meow 12 Jun, 2015 @ 8:27pm 
Originally posted by nopeturtle:
STATS:

no ammo required

+15 damage

-20 firing speed

random chance to overload causing the weapon to stun the player for five seconds

no random critical hits
If you're a diehard Cave Story fan like me, then this makes absolutely no sense whatsoever.
Last edited by meow; 12 Jun, 2015 @ 8:28pm
meow 12 Jun, 2015 @ 8:34pm 
Originally posted by PrOJeCt X-13:
50% is WAY too much. 35%.

Originally posted by Flarezerker:
It should be like a reverse Salve trigger, where to fire you would have to hold the fire button. If you pressed it, itwould fire a small ray, and if you charged it one quarter it would shoot 5 in a straight ine. half-way is 10 straight line, and 3 quarters is 15, and so on and so forth. Also, it would need to have infinite ammo, and a damage reduction; I was thinking a 50% damage reduction?
Lol, 50% IS WAAAAAY TOO MUCH FOR ME TO HANDLE, 49% IS A LOT BETTER.
(Sorry, I'll leave now. :I )
=hb2b= 13 Jun, 2015 @ 2:37am 
I'd say make it work like the ACTUAL Spur from Cave Story

Does not require ammo
Does not need to reload
Hold down fire button to charge shots
No random critical hits
-40% firing rate

Although, with those stats, it would probably work better with another class (Probably Engie)
Maybe it could be for Scout and Engineer, they both had The Lugermorph.
zedudedaniel 25 Oct, 2015 @ 3:59pm 
I'm thinking this might be a steroid harmless performance booster, like a short heal for scout, almost like a sandvich

Spur
Weapon slot: Scout Secondary
Weapon type: Consumable
Description: A short 2 second taunt that heals scout for 50 health. This can overheal scout. If it does, the overheal does not have a delay. 10 seconds to recharge
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