Total War: WARHAMMER

Total War: WARHAMMER

Buildings Overhaul: More Meaningful Management
NoSkill 13 Feb, 2017 @ 7:53am
Polished feedback for all vanilla factions buildings
In this discussion ill try to give polished feedback about Vanilla factions meaningful buildings overhaul for some buildings I think could use some changes

Vampire Counts
- The wine resource : The public order and resource is fine, just the bonus on trading is strange, because normally none want s to trade with you.
Suggestion: I don t know

-The witch-burner chain: Fine as it is , though..
-Suggestion: Exhchange the grave guard with cairn wraiths

- Bone-yard chain: good....
Suggestion: I´d rip off the experience and tie it to the Graveyard-cain and add a bit of money or regen+

-Ancient armory
Suggestion : Add an +2% WS for skeletton warriors and spearmen and +1 armor and + 1 AP for all units recruited in this province.Rip off all bestowing bonuses.
-Reliquary shrine: Increase WS for skellies to 5% and armor to 3.
+5 Armor for Graveguard Black Knights +10 Armor for Bloodknights
+5 %WDamage for " " " " " " and wraiths
IMPORTANT : those changes only stick to those units recruited in this province.


-Grave-yard chain : Stick the Unit experience there ( Stage 1 for zombies, T2 for skellies and Zombies, Stage 2 for Grave guard, Skellies Zombies and Black Knights.)

- Lodstone of Darkness : Extra garrison with 1 Hexwraith and 2 chain wraiths

- Forest chain: Garrison with fell bats and dire wolfes at T2 and T3

- Vampire estate: Bonuses for Blood Knights only provincial

-Rest is fine
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Dr. G  [developer] 14 Feb, 2017 @ 6:42pm 
Thanks for the feedback, always appreciated! The graveyard chain unit experience year is an especially good idea. I will test out some of these changes soon.
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