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+ 20 running speed when hauling a building
Scraps from destroyed buildings give 50% more metal
Looking at the design it looks like a tool that tights the bolts better so why not:
- 25% build speed
Buildings have 50% more health
Sentries have 25% less firing speed
Teleporters take 20% more time to activate
Dispensers give -10 metal
Borderline 5 stats, but it's better than the last...I think.
The idea is not bad in itself. But the size of those stats is way too extensive. Besides, this design lacks spark.
If I were to reorganise this, though, I would go with:
While active:
-10% swing speed
Buildings gain 10% damage resistance (equivalent of 11% more health and effective healing)
Probably there are better design cores over sich options though.
Thought about it, but what can you do right now?
It would be nice to have a armored sentry model to replace the usual one and then destroy it when you replace the wrench like with the Gunslinger...
Yours are nice, a bit tame but nice.
-25% sentry health
+25% metal capacity
Speed and health go up as sentry health goes down
Destroyed sentry doubles health and speed
COMMETSEPTION
+15% faster deploy speed for every building currently built
-20% damage penalty
-30% slower deploy speed
I don't know, just an idea I had to make more Engineers build teleporters for their team in order to get a bonus.
Teletrap construction increased in 50%
-20% slower attack speed
Tried to make something more faithful to Opposing force.
-15% Sentry Fire Rate
-Cannot Be Wrangled
+50% Building Health
20% damage resistance while hauling buildings
15% slower movement speed while hauling buildings
20% slower construction boost speed
and the hauled building for 2 seconds after being hauled.
-20% building upgrade
(I think the 20% protection, would be like a headshot would deal 124 damage, probably 17.5% as a "hidden" stat)