Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I doesnt know why the rain should make the Land more expensive...
Sorry for my bad English
Yes the land value calculation needs to compensate these micro water pools that evaporate in short time, i hope the formula can be modded. Until then, for city planning make sure the water that flows UNDER the ground (can be seen in sharp landscapes for example) has a smooth flow path down land. As long as the underground flowing water does not have a concave landscape to pool, you won't get your pools and the rain value bombs will be weaker.
As for hill building, i place roads mindful if a concave terrain shape will be made, thus many of my roads on hills are slanted slightly downhill to encourage water flow with drains where the water stream may pinch. These roads may have a 'F' shape to them. with the open end downwards.
My water rule is, if there is a concave (even the slightest) on the terrain height, buildings there are going to have a bad time, as underground water may pool high enough to flood a building or linger a long time and create that value bomb.