Arma 3
Specialist Military Arms (SMA) Version 2.7.1
King Joffrey 19 Oct, 2016 @ 6:07am
my missions wont open after the recent update
my missions wont open after the recent update how do i fix this ?
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Showing 1-10 of 10 comments
KhanTheMad 19 Oct, 2016 @ 1:13pm 
I have the same issue, was just setting up a mission last night and loaded it up this morning to continue and says that I am missing the mod or a accessorys mod
Vin.  [developer] 19 Oct, 2016 @ 9:43pm 
It's never really a good idea to create missions dependent on mods, in my opinion. You can roll back to an older version of SMA to open the mission and set the mission.sqm not binarized and remove the mod dependencies out of it and the mission itself.
Last edited by Vin.; 19 Oct, 2016 @ 9:44pm
J.Home 20 Oct, 2016 @ 5:59am 
If you find your mission.sqf and remove the line
"SMA_Weapons_Accessories_2",

under addons[]=
you should be fine. I havnt found this to be an issue yet, no items missing from my loadouts, but its worth checking.
Amadeus 20 Oct, 2016 @ 8:56am 
Does that also solve SMA_Recoil, because that is a problem as well. If I can revert, I would appreciate the advice.
VLADIMPALER 21 Oct, 2016 @ 10:18pm 
WHATR A PIECE OF JUNK!!! i have over 50 scenerios that dont work because this and another file cant be found!!!!!!
Vin.  [developer] 22 Oct, 2016 @ 11:18am 
It's not SMA's fault. Mods are always subject to change. Reason why you should never add mods into missions when you're creating them.
VLADIMPALER 23 Oct, 2016 @ 6:45pm 
hm.... so how can i access them in missions?
Vin.  [developer] 24 Oct, 2016 @ 12:32pm 
By using Virtual Arsenal?
VLADIMPALER 25 Oct, 2016 @ 9:12pm 
<----- nOOb.. i really dont know what that means
VLADIMPALER 26 Oct, 2016 @ 10:58am 
i just DLed it BUT.... i made custom load outs for enemy units, i have different armor classes, costumes etc.. VA is great but not to alter enemy or other units. right?
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