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just use a point_servercommand named "Command", a logic_script with this next code, and a logic_auto to trigger the script OnMapSpawn.
It would definitly help new players who don't even know there's a console if you see what I mean
here's the vscript:
I've actually tried doing this before (not this exact script, but something similar) and I haven't been able to get it working at all. The problem not that it the map isn't starting in Guardian mode, but that the T bots don't move; at all. Even if the gamemode is correct, they just sit in their spawns.
I've made sure the guardian.cfg file I made works, and it does since the CTs spawn with the weapons they do. Part of that .cfg file is supposed to designate whether or not they rush A site or B, and I have it set to "rush_a". I'm not sure why, but changing the map to Crashsite, then back to Crater seems to fix the 'bots not moving' issue. I've tried looking up if there are other people who've had this problem, but to no avail.
If you'd like to help me further with this, I'd gladly add you to the contributors. I much more of a general mapper, not really a scripter.
about the cfg, which one were you using? I mean all guardian maps cfgs are inside csgo/maps/cfg and have the prefix guardian_* but I think csgo probably doesn't load them when it's a custom map. You should still try if you haven't already.
Also, I've tried the code you used but with no results. I could give you the .vmf privately if you'd like, just in case I set up something wrong.
https://youtu.be/hqzr72EhLgI
No, I had been doing that before (maybe a small error on my part then I guess?) I basically just ended up using part of yours and tweaked it a little bit. Also, did the VScript not actually pack with the .bsp? I've been able to play the Workshop version without any problems.