Stellaris

Stellaris

Stellaris Reworks Mod
Fortitude of the Night  [developer] 15 Jun, 2016 @ 12:37am
Changelog 1
**Anyone needing to see the weapons changes i assure you almost everything has been changed, please refer to the files in the mod as this is a massive amount of information.

Changed all weapons stats in \common\component_templates\weapon_components.csv
Started from the base weapons (Red Laser)
Each following tech tier as listed \common\technology\whateverfile.txt
Each tier's weapons will trump the tier below
The Final tier 3.4 is incredibly OP and I will work on it.

Changed the Battleship slot loadouts to have more variety type ships
Changed Battleship hull points and base armour
Changed the Destroyer slot loadouts so they cannot equip large weapons
Changed Destroyer hull points and base armour
Changed Cruiser hull points and base armour
Changed Flight Speeds for combat (These need work)
Changed Spaceport tech's to give fleet maintenance discounts

Changed Technology Tier Costs From:
@tier1cost1 = 240
@tier1cost2 = 360
@tier1cost3 = 480
@tier1cost4 = 600
@tier2cost1 = 900
@tier2cost2 = 1200
@tier2cost3 = 1500
@tier2cost4 = 1800
@tier3cost1 = 2320
@tier3cost2 = 2840
@tier3cost3 = 3360
@tier3cost4 = 3880

to:

@tier1cost1 = 240
@tier1cost2 = 400
@tier1cost3 = 560
@tier1cost4 = 720
@tier2cost1 = 1000
@tier2cost2 = 1380
@tier2cost3 = 1760
@tier2cost4 = 2140
@tier3cost1 = 2940
@tier3cost2 = 3800
@tier3cost3 = 4720
@tier3cost4 = 5700

Changed needed techs to move on to the next tier from 5 per level to 10 per level
Changed Ship speeds and rotaitons ect to:
@civilian_ships_combat_speed = 0.5
@corvette_combat_speed = 5.25
@corvette_combat_rotation = 0.10
@corvette_collision_radius = 2.0
@destroyer_combat_speed = 4.75
@destroyer_combat_rotation = 0.0875
@destroyer_collision_radius = 3
@cruiser_combat_speed = 4.00
@cruiser_combat_rotation = 0.065
@cruiser_collision_radius = 6
@battleship_combat_speed = 3.5
@battleship_combat_rotation = 0.05
@battleship_collision_radius = 8
@build_block_radius_none = 0
@build_block_radius_tiny = 10
@build_block_radius_small = 70
@build_block_radius_medium = 90
@build_block_radius_large = 110

Changed in battleship:
max_speed = 3.5
acceleration = 0.2
rotation_speed = 0.175
modifier:
ship_evasion_mult = -0.0515
ship_armor_add = 17
max_hitpoints = 15000
size_multiplier = 9
fleet_slot_size = 9
base_buildtime = 560

Changed in Cruiser:
max_speed = 4.00
acceleration = 0.25
rotation_speed = 0.150
modifier:
ship_evasion_mult = -0.025
ship_armor_add = 10
max_hitpoints = 5200
size_multiplier = 4
fleet_slot_size = 4
base_buildtime = 240

Changed in Destroyer:
max_speed = 4.75
acceleration = 0.35
rotation_speed = 0.125
modifier:
ship_evasion_mult = -0.025
ship_armor_add = 5
max_hitpoints = 5200
size_multiplier = 2
fleet_slot_size = 2
base_buildtime = 110

Changed in Armour:
@armor_1S = 1
@armor_1M = 2
@armor_1L = 4
@armor_2S = 3
@armor_2M = 6
@armor_2L = 12
@armor_3S = 4
@armor_3M = 8
@armor_3L = 16
@armor_4S = 5
@armor_4M = 10
@armor_4L = 20
@armor_5S = 7
@armor_5M = 14
@armor_5L = 28
Changed in Power:
@power_S1 = 10
@power_M1 = 20
@power_L1 = 40
@power_S2 = 20
@power_M2 = 40
@power_L2 = 80
@power_S3 = 40
@power_M3 = 80
@power_L3 = 160
@power_S4 = 80
@power_M4 = 100
@power_L4 = 200
@power_S5 = 100
@power_M5 = 200
@power_L5 = 400

Changed Spacestation Health:
max_hitpoints = 7000

Changed all civlian stations health:
max_hitpoints = 2000

Changed frontier outpost designable
Changed Navy Size:
NDefines.NGameplay.NAVY_SIZE_POP_MULT = 0.50
NDefines.NGameplay.NAVY_SIZE_SPACEPORT_BASE = 5
NDefines.NGameplay.NAVY_SIZE_SPACEPORT_MULT = 5

Changed agressive combat computers:
basic:
ship_fire_rate_mult = 0.25
ship_weapon_damage = 0.15
advanced:
ship_fire_rate_mult = 0.45
ship_weapon_damage = 0.22

Changed the need to research 5 techs to advance to the next tier up to 10 techs.
Last edited by Fortitude of the Night; 15 Jun, 2016 @ 4:18am