Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
15% slower firing speed
This weapon deploys and holsters 20% slower
-15%% damage
-50% draw speed
or
No damage unless backstabs.
Upon a backstab, makes a noise louder than the frying pan.
You get the idea.
Hopefully.
+backstabs within 15 seconds of the last add 50% damage resistance.
-emits a chainsaw ticking over noise and smoke particles for the duration of the 15 seconds
-emits a loud chainsaw noise upon a backstab
On your second stab damage is halved, on your third quartered, on your fourth eighthed, so on.
Works with the common spy tactic of "stab something and dead ringer run away" but lessens the effectiveness of it by making the stealth element significantly harder. You're forced to use trickstabs and rewarded for doing so because your position is more obvious.
The kunai adds health, but a medic or health pickups cannot help the spy chain stab because it is all overheal. This weapon uses damage resistance which allows medics and health pickups to add to the spy's longevity, but does not provide as big a bonus as the kunai to health and will not stop burns or bleeding. Thus, no overlap.
Level --- Knife
+On Backstab Kill: Gain a increase in both movement and firing speed. Up to a max of 35%.
+On Non-Backstab Hit: Causes target to bleed for 2 seconds, dealing 5 damage per second. Multiple hits increase number of seconds. Max is 6.
-While Active: User's movement speed reduced by 30%.If max stacks are met, user 's movement speed at a bonus of 5% faster.
-While Cloaked: After a few moments of being cloaked, knife slowly increases revving noise. Rev noise is reset to silent if user uncloaks.
-30% damage penalty
Backstabing does not cause the Spy to de-cloak
Can Backstab buildings as well.
15% slower firing speed
This weapon deploys and holsters 20% slower
I like these stats perfectly balanced except mabye make it holster 25% slower.
How so?
I mistook cloak and disguise. My bad.
You can't stab all of the buildings at the same time, stabbing only does 100 damage per second and the Engi still gets a warning when his buildings receive damage.
If the buildings are unattended, they are pretty easy to sap as well.
plus- +50% fire rate +30% building damage
Or, y'know -
+ 25% More Damage
+ 25% More Damage Per Second
- 25% Slower Deploy Rate
- Loud af
- No Disguise, because it's a chainsaw that does a lot of damage. Go Michael Myers on 'em.
And no Lv3 Sentries have over 200 hp.
How is it stronger the sapper?
+ 100% damage on buildings where a sapper is aplied
- louder attack sounds
- 15% attack speed
You go there and stick the chainsaw in the Sentry, that's it, the Engi only get's the damage alert but you don't lose your disguise so he has to Spycheck you. That's the point.
Picking people is not as hard as well. The kind of people who won't notice you in their back with the Kunai is the same type of people who won't be able to turn and get you with ease.
I used the term backstab because of the motion the Spy does with his arm. But sure, if you wanna get technical, the back of the Sentry is the part where you would rather to be.