Hearts of Iron IV

Hearts of Iron IV

Advanced Buildings & Industry (Needs Update)
 This topic has been pinned, so it's probably important
Revan  [developer] 25 Jun, 2016 @ 8:23pm
Bugs, ideas, suggestions
Found some Bugs? Have some ideas or input for some changes (production costs for example)? Let me know. Thanks.
Last edited by Revan; 25 Jun, 2016 @ 8:27pm
< >
Showing 1-15 of 90 comments
TurtleCactus 28 Jun, 2016 @ 9:38am 
Mod incompatible with Persia Rising, crashes when moving mouse over national focuses (when playing Iran)
Revan  [developer] 28 Jun, 2016 @ 10:04am 
Should work now, i tested quickly. Please report back. Thanks.
TurtleCactus 29 Jun, 2016 @ 10:54am 
Everything works now, thanks for fixing it so quickly.
Revan  [developer] 29 Jun, 2016 @ 11:41am 
Your welcome.
Yoko Taro >= GOD 30 Jun, 2016 @ 6:06am 
We already have war Factory
what about war shipyard?
Yoko Taro >= GOD 30 Jun, 2016 @ 6:07am 
Let us spam 100 Yamato
Revan  [developer] 30 Jun, 2016 @ 9:09am 
?
Yoko Taro >= GOD 30 Jun, 2016 @ 9:37pm 
I mean shipyard version of War Factory.
Get 2 shipyard from 1 building.
Revan  [developer] 30 Jun, 2016 @ 11:10pm 
Not possible to build 2 of the same buildings at once.
JackAce 1 Jul, 2016 @ 12:14pm 
"Try to find a way to make the war factory only be researchable when at war"

how about putting war factorys as a 1940 tech, and create a focus wich gives a 100% time penalty reduction, like for Pzw III of the germans, when you are at war.
And make the focus obsolet after 1940.01.01. The only problem is that u have to insert the focus to every tree but u could create none the less a small focustree, just not too big, because u have only one focus slot and it would steal to much time.
Revan  [developer] 1 Jul, 2016 @ 12:18pm 
If i would touch the focus tree now i will find me making new focuses :mcpixel: That would also break compatibilty with mods which touches the focus tree. And the way i see it they're quite popular. I tried a lot now, but maybe the value is not working in the research tree. I got it from the "manpower idea".
Last edited by Revan; 1 Jul, 2016 @ 12:21pm
Revan  [developer] 1 Jul, 2016 @ 12:21pm 
One thing im thinking of now; you could create a new advisor allowing to unlock them. But maybe thats also only working with the mobilization laws. But thanks four your feedback.
Revan  [developer] 1 Jul, 2016 @ 10:19pm 
Sub school prod. costs are too high i guess. Gives too less bonus. Maybe add dock yard/naval base.
Last edited by Revan; 1 Jul, 2016 @ 11:35pm
JackAce 2 Jul, 2016 @ 5:17am 
ah sorry, thought its possible to add foci without changing the default tree. still trying to learn all that ^^
Neshiro 2 Jul, 2016 @ 9:41am 
hey dude. nice Mod! i love it :) my idea is to add the society tech tree from "flogis-tech mod" into your mod.
I have even tried but not get out there . I 'm not so versed in it .:steamsad:
< >
Showing 1-15 of 90 comments
Per page: 1530 50