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I think this must be it. I went directly to the error logs, looked for the ones that gave the most recent time and have copied all of them that have that time:
[11:17:36][effect_impl.cpp:4700]: invalid modifier "swarm_strength_insane". file: events/crisis_events_1.txt line: 420
[11:17:36][effect_impl.cpp:4700]: invalid modifier "swarm_strength_hard". file: events/crisis_events_1.txt line: 428
[11:17:36][effect_impl.cpp:4700]: invalid modifier "swarm_strength". file: events/crisis_events_1.txt line: 433
[11:17:36][effect_impl.cpp:4700]: invalid modifier "exd_strength_insane". file: events/crisis_events_2.txt line: 115
[11:17:36][effect_impl.cpp:4700]: invalid modifier "exd_strength_hard". file: events/crisis_events_2.txt line: 123
[11:17:36][effect_impl.cpp:4700]: invalid modifier "exd_strength". file: events/crisis_events_2.txt line: 128
[11:17:36][effect_impl.cpp:4700]: invalid modifier "exd_strength_insane". file: events/crisis_events_2.txt line: 2069
[11:17:36][effect_impl.cpp:4700]: invalid modifier "exd_strength_hard". file: events/crisis_events_2.txt line: 2079
[11:17:36][effect_impl.cpp:4700]: invalid modifier "exd_strength". file: events/crisis_events_2.txt line: 2084
[11:17:36][effect_impl.cpp:4700]: invalid modifier "exd_strength_insane". file: events/crisis_events_2.txt line: 3356
[11:17:36][effect_impl.cpp:4700]: invalid modifier "exd_strength_hard". file: events/crisis_events_2.txt line: 3366
[11:17:36][effect_impl.cpp:4700]: invalid modifier "exd_strength". file: events/crisis_events_2.txt line: 3371
[11:17:36][effect_impl.cpp:4700]: invalid modifier "ai_strength_insane". file: events/crisis_events_3.txt line: 447
[11:17:36][effect_impl.cpp:4700]: invalid modifier "ai_strength_hard". file: events/crisis_events_3.txt line: 455
[11:17:36][effect_impl.cpp:4700]: invalid modifier "ai_strength". file: events/crisis_events_3.txt line: 460
[11:17:36][effect_impl.cpp:10873]: set_building uses inexistent building: none
[11:17:36][effect_impl.cpp:10873]: set_building uses inexistent building: none
[11:17:36][effect_impl.cpp:10873]: set_building uses inexistent building: none
[11:17:36][effect_impl.cpp:10873]: set_building uses inexistent building: none
[11:17:36][effect_impl.cpp:10873]: set_building uses inexistent building: none
[11:17:36][effect_impl.cpp:10873]: set_building uses inexistent building: none
[11:17:36][effect_impl.cpp:10873]: set_building uses inexistent building: none
[11:17:36][effect_impl.cpp:10873]: set_building uses inexistent building: none
[11:17:36][effect_impl.cpp:10873]: set_building uses inexistent building: none
[11:17:36][effect_impl.cpp:10873]: set_building uses inexistent building: none
[11:17:36][effect_impl.cpp:4700]: invalid modifier "nomad_strength". file: events/nomad_events.txt line: 174
If it works without any other mods activated, start reactivating them one by one and test until you find the mod that is incompatible
they to not work without your other mods activated. create a new empire that works like vanilla.
[11:51:10][persistent.cpp:34]: Error: "Unexpected token: change_entity, near line: 55
" in file: "common/solar_system_initializers/mhs_daedalus.txt" near line: 55
[11:51:10][persistent.cpp:34]: Error: "Unexpected token: change_entity_scale, near line: 56
" in file: "common/solar_system_initializers/mhs_daedalus.txt" near line: 56
Everything else refers to ship modules, stations, ship classes, etc.
Glancing through the latest error report is tedious, however I did also find this:
[11:50:09][pdx_localize.cpp:1162]: Expected quotation mark (") at end of line 141 in localisation/More_Home_Systems_l_english.yml
[11:50:09][pdx_localize.cpp:1162]: Expected quotation mark (") at end of line 142 in localisation/More_Home_Systems_l_english.yml