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Zacherie threw exception in WorkGiver Train: System.NullReferenceException: Object reference not set to an instance of an object
at AnimalTab.CompHandlerSettings.Allows (Verse.Pawn,string&) <0x000f9>
at AnimalTab.Patch_WorkGiver_Train_JobOnThing.Postfix (Verse.Pawn,Verse.Thing,Verse.AI.Job&) <0x000a2>
at (wrapper dynamic-method) RimWorld.WorkGiver_Train.JobOnThing_Patch2 (object,Verse.Pawn,Verse.Thing,bool) <0x0034f>
at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn,Verse.Thing,bool) <0x00031>
at RimWorld.JobGiver_Work/<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing) <0x0005e>
at Verse.GenClosest/<ClosestThingReachable>c__AnonStorey0.<>m__0 (Verse.Thing) <0x000fa>
at Verse.GenClosest.ClosestThing_Global (Verse.IntVec3,System.Collections.IEnumerable,single,System.Predicate`1<Verse.Thing>,System.Func`2<Verse.Thing, single>) <0x00214>
at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3,Verse.Map,Verse.ThingRequest,Verse.AI.PathEndMode,Verse.TraverseParms,single,System.Predicate`1<Verse.Thing>,System.Collections.Generic.IEnumerable`1<Verse.Thing>,int,int,bool,Verse.RegionType,bool) <0x00506>
at (wrapper dynamic-method) RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1 (object,Verse.Pawn,Verse.AI.JobIssueParams) <0x01323>
Verse.Log:Error(String, Boolean)
RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch3(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
https://gist.github.com/93a6e51fb32f308f72ae521859d1a7f0
Also more feedback than really bug, but the dark colored box of an unchecked checkbox on the dark background of the tab is nearly impossible to see. Would be nice if checkboxes were a bit darker color and/or the background lighter and/or checkboxes simply had a thin grey border around them, so it's easier to pick them out.
For example, there's 7 checkboxes here, but only 3 are really visible, and only because they're checked: https://i.imgur.com/gclZCBd.png
Exception filling window for AnimalTab.MainTabWindow_Animals: System.NullReferenceException: Object reference not set to an instance of an object
at PawnTableGrouped.PawnTableGroupedGUI.PopulateList () [0x00058] in <9eea2c2c79fb4ea3bc150c937e5dc8a3>:0
at PawnTableGrouped.PawnTableGroupedImpl.PawnTableOnGUI (UnityEngine.Vector2 position) [0x00008] in <9eea2c2c79fb4ea3bc150c937e5dc8a3>:0
at PawnTableGrouped.PawnTablePatches.PawnTableOnGUI_prefix (RimWorld.PawnTable __instance, UnityEngine.Vector2 position) [0x0000a] in <9eea2c2c79fb4ea3bc150c937e5dc8a3>:0
at (wrapper dynamic-method) RimWorld.PawnTable.RimWorld.PawnTable.PawnTableOnGUI_Patch5(RimWorld.PawnTable,UnityEngine.Vector2)
at (wrapper dynamic-method) RimWorld.MainTabWindow_PawnTable.RimWorld.MainTabWindow_PawnTable.DoWindowContents_Patch1(RimWorld.MainTabWindow_PawnTable,UnityEngine.Rect)
at AnimalTab.MainTabWindow_Animals.DoWindowContents (UnityEngine.Rect rect) [0x00017] in <a3f8e18f660f41d69043a3c2f56d9bf4>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mod Fluffy.AnimalTab has multiple RimWorld.MainButtonDefs named Animals. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<RimWorld.MainButtonDef>:AddAllInMods ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
It's throwing this error for a lot of MainButtonDefs inc:
AnimalTabLabel
AnimalTabAllowedArea
Wool
Milk
Meat.......
The list goes on. But it *appears* to be working OK (though I can't be 100%)