Stellaris

Stellaris

Elite Militaries
Neverr  [developer] 14 Jul, 2016 @ 2:39pm
New techs: Elite weaponry
Imperial legion: Yamamoto Cannon
Description - kinetic weapon designed to pierce the high density armor and shields of the people's bastion.
Stats: kinetic, medium-long range, 100% armor pen and 100% shield damage. Low base damage, large weapon slot
Prerequisite tech - stormfire Autocannon, imperial legion tech

The great purge: Matter disintegrator
Description - the main weapon of the great purge, used as a high power matter shredder.
Stats - energy, short range, no penetration extremely high base damage, huge weapon slot
Prerequisite tech - tier five lasers, great purge tech

Freelancers: Distant-fire Sniper rail
Description - A weapon built to take down enemy fleets from afar using condensed nova charged kinetic force to propel slugs at high accuracy and velocity.
Stats - kinetic, Extremely long range, no armor pen or shield pen, low base damage large weapon slot
Prerequisite tech - kinetic artillery, freelancer tech

Rift walkers: Void ripper
Description - experimental technology designed to force injections of extremely high dense dark matter and energy by pulling it from different dimensions.
Stats - energy, Long range, high accuracy 50% armor pen and 100% shield damage, extremely high base damage, Extremely slow fire rate (even for Rift walkers), large slot
Prerequisite tech - tachyon Lance, Rift tech

The people's bastion: People's Lance
Description: A weapon designed to combat the armada of battleships that amass at the doorstep of the people's borders.
Stats - energy, medium range, 70% armor pen, medium base damage, medium slot
Prerequisite tech - tier iii phasers, people's tech

The grand alliance: Tri-Lance
Description: the culmination of the alliances combined tech, the Tri-Lance is designed as a one stop all weapon of mass destruction
Stats - energy, medium range, 33% armor pen 33% shield pen 33% shield damage, large base damage, huge slot.
Prerequisite tech - tachyon Lance and tier iii phasers, alliance tech

The hive: Strength of the swarm
Description: the hives main army in space, an unstoppable swarm
Stats - strike craft, range is n/a, no armor pen or shield pen, double damage of advanced bomber units, huge slot
Prerequisite tech - advanced strike craft, hive tech

The holy crusade: Guided by faith
Description: The crusades holy weaponry with incomparable accuracy
Stats - explosive, medium-long range, 100% shield pen, medium base damage, small medium large slot, swarm type missile.
Prerequisite tech - swarm missiles, crusader tech
Last edited by Neverr; 14 Jul, 2016 @ 3:00pm
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Showing 1-15 of 29 comments
Neverr  [developer] 14 Jul, 2016 @ 2:39pm 
Spot saved
Black Jack 14 Jul, 2016 @ 6:57pm 
First thing I would say would be that this should definatly be a companion mod rather then direct integration. Simple reasoning, this way you wont have the issues of making your primary mod elements have compatability issues with anything that touchs weapon files.

And while obviously complimentary perhaps even a requierment to have your EM mod for it to work( althought creating independant functionality would be interesting for broader community use) that would not detract from the pro of giving users more options rather then less.
Neverr  [developer] 14 Jul, 2016 @ 8:12pm 
@Black Jack Well I'd have to point out that if I added weapons there would be no direct compatibility issues at all with other weapon files because they'd be all new files that should hold no conflicts! I wouldn't do it if I thought it would edit the base game. Everything i've done so far in this mod has been additional content with no alterations to Vanilla. If you are thinking of any noticable issues with compatibility let me know!

I wouldn't necessarily be against uploading a seperate version that's standalone though I think, that might be interesting indeed.
The Eye 14 Jul, 2016 @ 10:16pm 
you missed an EM.................Pirate:steammocking:
Neverr  [developer] 14 Jul, 2016 @ 10:19pm 
I've been debating on what to do for them, having a hard time :o
The Eye 14 Jul, 2016 @ 10:29pm 
jumping off point....... stun weapon..... causes any ship it hits, to shuts down...stop moving and firing.... something that kinda says... SURPRIZE!!!! we are herenow had over all your credits...maybe to hard to impliment.

I will think on it tomight and maybe and idea will come to me
Last edited by The Eye; 14 Jul, 2016 @ 10:29pm
Neverr  [developer] 14 Jul, 2016 @ 10:34pm 
I was on the same lines, adding an offensive inhibitor effect to weapon shots, but that sounds rough to figure out.
Jiur 15 Jul, 2016 @ 5:31pm 
Oh boy am i excited for this :D
Neverr  [developer] 15 Jul, 2016 @ 8:33pm 
Glad to hear it. Currently I have the Yamamoto Cannon operational, As I'm not much of an artist I'll probably just be using in-game files/textures and editing them slightly where I can. If Anyone has suggestions for weapon types that look good and would fit the concept of the weapon hit me up.

Right now Distant-Fire sniper rail has dibs on a modified version of advanced kinetic artillery, the rest is all up for grabs atm though.
Stormhome 15 Jul, 2016 @ 8:57pm 
I think the Freelancer Individualists should probably not take up a Large weapon slot? It seems thematic that any individual ship can aspire to the best and have it.
Neverr  [developer] 15 Jul, 2016 @ 11:36pm 
I do think you have a point, I might reduce it to medium and large (as even corvettes can wield a medium)
Machariel 18 Jul, 2016 @ 4:29pm 
are techs ingame or where do I see the weapons? (Don't see them even using console)
Black Jack 18 Jul, 2016 @ 6:05pm 
Mach none of this exists yet...
Neverr  [developer] 18 Jul, 2016 @ 8:32pm 
@Machariel hehe as Black Jack said they are coming out in Content Patch EM 2.0! Sorry for the confusion! It'll be out next update!
Callipygian Apribot 20 Jul, 2016 @ 10:15am 
I think that the weapons shouldn't neccacarily be ship weapons as that could make them overpowered, instead they should be more of a situational weapon, such as a virus bomb that can kill an entire planet's populace within a month, or an antimatter bombardment that doesn't only turn the planet into a tomb world, but instead shatters it into a small source of minerals that can never be inhabited.

A space station you can build around a star that can and will eventually overload it into a supernova that wipes out the entire system, and ships in it at the time of the supernova will be destroyed and any ships that travel through it will have a chance to take 5 damage per second.

A real mind control laser on a specific station type with similar stats to a wormhole station that can orbit any planet to guranatee any living pops are happy and working to the best of their efforts (still require food), this will however not work on synths.

Wielding a weapon of mass destruction would give you a MASSIVE diplomacy penalty.

A dimensional portal station (similar to a wormhole station) that can be kept open to provide mineral riches boyond your dreams, but has a chance to summon inter-dimensional invaders (to avoid camping the portal opened will instantly destroy everything in the system and the portal will become self sustainable, 4 60k fleets are also summoned instantenously and a large amount pours out within the first year (larger than usual) to avoid camping in nearby systems.

Zero point ship mounted weaponry that fires a beam at a location from long range, that after a while will cause a large explosion damaging or destroyign everything within a certain radius.

A non-agressive version of a zero point beam or antimatter that can be used to turn any tile on a planet into a clearable blocker, good to deal with tile blackers that you cannot remove, but at the cost that all the tile resources are vaporized.

A diplomatic weapon against spiritualists specifically that can create some artifical omen (such as a comet colission with a planet) that does little to no damage to the planet, but makes all spiritualist pops on the planet (or even empire) suffer a happiness debuff.

A constructable facility, similar to the ring world in shape but not size that can only be built around smaller class stars, this expensive gargantuan structure that would require living metal and neutronium as well as years and years of time would create a ring around the planet that can utilize the star's immense energy to smite anything in the territory with CME's that can lightly damage and shut down ships allowing for other forces to attack them withotu any resistance, or simply simiting anything, either way, it makes a very powerful defence system which is very hard to counter but it greatly limited in placement.

You can enlist an edict upon a planet that transforms it into a 'hive world' (new class of planet) that has plus 100% income of each resource however this costs an instant amount of minerals as well as the fact that it removes all current buildings on the planet, and there are no tile resources (or blockers), in addition it will have a hefty mineral and energy upkeep that can be compensated for through buildings in the hive world, but early on it will burn even the strudiest of economies, oh, and did I mention that it has more garrisons as well as a higher fortification rating. (POSSIBLE: Hive worlds will have massive fortifications of potentially even 100,000 points, however once destroyed the very hive cities collapse and the world turns to its previous form, with a lot more tile blockers.
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