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***DISCLAIMER***
THIS SHOULD BE COMPATIBLE WITH OTHER AI MODS
I will only be making AI changes when directly related to EM techs.
All of this is concept still as I haven't done a lot of digging into the limitations of the engine:
Imperial Legion:
Slightly larger preference on battleship construction
The Imperial Sovereignty:
- Very Large preference on battleship (and dreadnaught for you new ships users) construction
The Great Purge:
Focuses on a balanced fleet and lots of ground troops
Galactic Reapers:
Heavy Focus on Tech and military expansion
Freelancers:
Focus on corvettes and other small ships
The Free Nations:
Focuses on a balanced fleet
Rift Walkers:
Heavy focus on tech
Rift Masters:
Focus on building large ships and eco
The People's Bastion:
Heavy focus on defensive stations
Nation of Heroes:
Heavy focus on Defensive stations and a Balanced fleet
The Grand Alliance:
(This is out of my comfort zone, so no promises)
Focus on diplo relations and building alliances
Galactic League:
Focus on building a balanced fleet
The Hive:
Focus on military and expansion
The Collective:
Focus on building massive fleets of large ships
The Holy Crusade:
Focus on corvettes
Holy Domain:
Focus on... corvettes o_o.
7/18/2016 Progress: 35% Completion - Finished all the base techs, now I just have to add policies, the rest of the weapons and ai behavior :D
Like say for example... a ultra powerful crisis that has specialized fleets with COMBINED EM types ? :O
Edit : Jokes all you need to do is bring back those super OP doom pirates
Sorry, im too lazy to use the new names, havent gotten used to them yet, ill just puta + sign in
Great Purge+ - New wargoal which lets you exterminate (purge all life) the population of a planet. Cheaper than ceding. Also gives a flat? negative opinion increase to all empires
Freelancers+- Defensive pacts generate a "small?" amount of influence , minerals and energy.
Riftwalkers+ - Increased ftl range by 75%, sublight speed +50%, jump cooldown -25%
Peoples Bastion+- During war increase all production by a % (think of that wierd war production policy pre 1.2) , and all military stations have 0 maintenance and get a +20% buff to everything
Grand Alliance+ - Increase trust growth , trade willingness and give a flat? positive opinion increase to all empires
The Hive+ - Colony ship build speed + 200% , colony "set up?" time + 100% , border range + 25% new colony influence cost -50%
Holy Crusade+ - Border range +50% , army build speed +200%, reduce the cost of ceding by 50%.
Space Pirates > Deep Space Terror Raiders (idk lol)
-Small buff to everything , hull, evasion, shields, armor ect
-Kinetic weapons get +100% damage and fire speed
-AI focus on destroyers
-Destroyer build cost down, build speed up (smallest ship that allows large weapons)
-Increase border range slightly
-Reduce mining station cost slightly
-Reduce empire wide mineral and energy output
-Ship maintenance increased slightly
3 policies ? not too sure on these ones sorry, im really tired r/n
-Raiding protocols - Small ship build speed up, small ship build cost down, naval capacity up
-Smuggling operations- empire wide boost to minerals and energy credits, ethics divergence up slightly
-Border control- Military stations get a boost to everything, maintenance down
-Unique weapon "Junk Shredder Cannon" uses a large slot. Higher damage than level 3 auto cannon. Slighty faster, slightly lower range, uses more power and gets +30% shield penetration +50% armor penetration.
-Concept Feature
Adds a new "Terrorize" war goal. Randomly destroys buildings and kills a few pops on selected planet. Steals 5% ? of the empires mineral and energy credits per city terrorized.
Also gives a flat? negative opionion increase to all empires
One: Vanilla Stellaris already has a matter disintegrator weapon. You get it from the Unbidden.
Two: Wouldn't the zero ship upkeep for elite rift walkers make naval capacity moot, as the only penalty for exceeding it is increased upkeep?
And to point two, yes. That is indeed the point of no ship upkeep. The point is for an incredibly massive cost stagnation! I'm working on balancing it so that it is indeed extremely hard but exceedingly powerful in the end if pulled off! :D
And on a side note, I'm just a few days off from releasing the content patch folks, got a bit side tracked recently. Almost done though! In fact I am done, just cleaning up bugs and balancing out issues!