Hearts of Iron IV

Hearts of Iron IV

Improved Equipment
[AAA] Jamryl  [developer] 4 Jul, 2016 @ 7:46pm
Creator thought and Improvement
Hey I should have done that since a while now but to be honest I never though my mod could reach that point.

That said, I'm really glad that you decided to choose my mod. Since I posted it you send me numbers of feedback and ideas.

Some of you proposed themselves a translator so this mod will be vailable in Russian and German. Other language are welcomed. Even English since I'm not native if you feel in the mood to make correction let me know.

If you have any ideas you wish to discuss about feel free to post them here!

Todo:
- Motorised AA/AT/Artillery to reduce/nulify the speed decrease you get from those support companies
Last edited by [AAA] Jamryl; 4 Jul, 2016 @ 9:41pm
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Showing 1-11 of 11 comments
Hermann 5 Jul, 2016 @ 1:42am 
Try to make your mod more compatible with other mods
[AAA] Jamryl  [developer] 5 Jul, 2016 @ 2:23am 
Well my mod is now fully compatible with other mod if they do not use modify .gui files.
Right now it is impossible to make to mod compatible if they both use modified .gui file. You need to merge them manually.
BalBeska  [developer] 5 Jul, 2016 @ 6:28am 
How about the idea of adding to fashion their own industry? Maybe even civilian technology?
[AAA] Jamryl  [developer] 5 Jul, 2016 @ 8:15am 
What do you mean?
BalBeska  [developer] 5 Jul, 2016 @ 10:01am 
Hmm .. let's say something on the expansion slots in the construction of national regionov.Ili's idea of increasing the number of recruits in the occupied territories such as any tehnogoliya "foreign legions."
You can add to the construction of hospitals, bonuses for saving the wounded.
Colonial Rebel 5 Jul, 2016 @ 10:20pm 
|**reposted from comments section with some bonuses**
Some extra Tech Ideas:
LAND:
Refined Scope for sniper teams
flares for artillery ranging
ammunition types for both tanks
Welding vs Casting then improved versions of each for tank armor
Sloped Armor
amphibious alterations for tanks (reduce tank penalty for NI)
Specialized armor for minesweeping, barricade removing etc.

Air:
Alloys then Improved Alloys
Cannon focus v Machine gun focus then improved versions
airiel rockets
Improved gunners on bombers
improved bombs
bunker busters
dam busters
flame bombs

Both Air & Land
Refined Fuel
High Octane fuel
diesel
Prototype Design Refinements (levels i-III) improving all stats slightly

NAVAL:
SONAR + advanced SONAR for ships
Hedgehog for destroyers
depth charges
snorkel for subs
improved batteries for subs
improved torpedos

Industry:
Improved Drydock: decrease shipbuilding time
Improved Locks: increase ship repair

Yeah this is long but it has some ideas. Have fun and great mod
**Also, this should be incorporated into the combined mod
Colonial Rebel 6 Jul, 2016 @ 12:27am 
Oh another thing for air: RADAR Detection Planes: increases accuracy of bombing and thus increases damage from strategic bombing
[AAA] Jamryl  [developer] 6 Jul, 2016 @ 8:01am 
LAND:
Refined Scope for sniper teams WIP
flares for artillery ranging ( N/A range cannot be emulate and actual arty strong enough)
ammunition types for both tanks WIP
Welding vs Casting then improved versions of each for tank armor WIP
Sloped Armor WIP
amphibious alterations for tanks (reduce tank penalty for NI) (N/A SInce they were not efficient enough I'M gonna pass)
Specialized armor for minesweeping, barricade removing etc. WIP

Air:
Alloys then Improved Alloys WIP
Cannon focus v Machine gun focus then improved versions WIP
airiel rockets WIP
Improved gunners on bombers N/A
improved bombs N/A
bunker busters N/A
dam busters N/A
flame bombs N/A

Both Air & Land
Refined Fuel WIP Air only higher reliabiliy
High Octane fuel WIP Air only maxspped
diesel WIP only for tanks exclusives and different bonuses
Prototype Design Refinements (levels i-III) improving all stats slightly N/A will be included in diesel/fuel tree

NAVAL:
SONAR + advanced SONAR for ships WIP but only for sub. Destroyer will have Hedgehog, other don't need it, not their roles
Hedgehog for destroyers WIP but need to investigate if a special vriable is set for hunting subs
depth charges WIP but need to investigate if a special vriable is set for hunting subs
snorkel for subs WIP
improved batteries for subs WIP
improved torpedos alreday in game (japan need just an adaptation with lower bonuses)

Industry:
Improved Drydock: decrease shipbuilding time WIP good idea!
Improved Locks: increase ship repair WIP good idea!
Zenneh 11 Jul, 2016 @ 8:35am 
Do you think it would be possible to flesh out the Armor Variant system?

I find it odd that the current system ignores all advances in Artillery/AA guns/Anti tank Equipment and is soley based on the tier of tank used.

It would be nice to see SPG's benefit from artillery tech, AA's from Anti air tech and Tank destroyers benefit from anti tank guns tech.

I consider this an impossible task since the Armor variants are all treated the same so if you buff SPG's Soft attack the other tanks will also get the buff.

If thats Impossible maybe some other techs for all the armor variants would be nice:-

Like a faster reload system that gives benefit to hard/soft attack and lowers reliability
Better engines for faster travel.
Better suspension for decreased movement penalties for tank and mobile units
Perhaps Jerrycans for faster division recovery for oil based units.
Phischi 22 Dec, 2016 @ 3:37am 
Hey there,

Thanks for this lovely mod. I would like to add some issues:

1. The increase in armor for the bed_spring_skirt ist 70% but I think it should be just 7%.

2. I also think that the flamethrower should rather be a new support unit. I added another mod that adds Heavy Engineers so that I'm not having such big troubles with my heavy tanks getting lost because of my flamethrowers. But it's still not feeling right because heavy engineers are suited for attack and casual engineers for defence. So my suggestion would be that you create a new support group named Heavy Engineers (or something like that) that can be reinforced with those flamethrowers. For further information this is the mod I'm talking about https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=746777837

3. I would really like to see amphibious tanks in the game. Although I agree that they might not be very efficent because there are not that many countrysides to use them on but it could work if you improve their speed in Jungle and Marsh areas too. In my opinion there should be a new variant of the last mechanized vehicle that's called "Amphibious Mechanized". This could either be the available at the year 1945/46 or could just be a variant of "Mechanized III" in the same year. It's data should be a little bit lower than the "Mechanized III":
Defence: 32.0
Breakthrough: 5.5
Hardness: 60% (<-- This should be much lower than M III)
Max speed: 12km/h
Armor: 15.0 (<-- This should be much lower than M III)
Piercing: 16.0 (<-- This should be much lower than M III)
Production Cost: 14.0

4. This is not a real issue of this mod but I added another mod that creates a new type of armored vehicles (Armored Cars from the same mod as above). Their production line is on the left of the light tanks and that's exactly where your skirts are. This leads to an overlap of the icons. So I moved the skirts to the right next to the Super-Heavy-Tank Line and the Paint onto position x= -2. But the descriptions "Paint" and "Armor" don't follow those changes. Do you know how to fix this issue?
Last edited by Phischi; 22 Dec, 2016 @ 3:37am
Cuendillar 23 Feb, 2017 @ 10:45am 
Any chance of an update? I know it can be found in a few collections, but I would rather play without the other mods
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