ARK: Survival Evolved

ARK: Survival Evolved

The Volcano
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Sicco0803  [developer] 26 Nov, 2016 @ 2:30am
Spawer names for caves
As requested all the spawner names in all caves, to manually spawn the Megalo untill i can idd him to the map.
I only will write the land spawner names.

Desert Cave:
DinoSpawnEntriesCave1
DinoSpawnEntriesCave2
DinoSpawnEntriesCave3
DinoSpawnEntriesCave2-LowSpiderScorp


Snow Cave:
DinoSpawnEntriesIceCave
DinoSpawnEntriesIceCave5_Tough

WonderCave - Cave on the North/West Island
DinoSpawnEntriesWonder

Underworld - Big Cave/Tunnel in the South/West
SE_DinoSpawnEntriesCanyonCave

Maze Cave
doesn't have any spawns
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Showing 1-15 of 19 comments
Kuishi 26 Nov, 2016 @ 6:19am 
It is 1am in the Australia, so I didn't test this settings much, but I thought maybe someone in a different timezone wants to try it out. It has to be in the game.ini of the server in the [/script/shootergame.shootergamemode] section.

In general:

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="#where#",NPCSpawnEntries=( (AnEntryName="#name#",EntryWeight=#weight#,NPCsToSpawnStrings=("#what#"))), NPCSpawnLimits=( (NPCClassString="#what#",MaxPercentageOfDesiredNumToAllow=#percentage#)))

from https://survivetheark.com/index.php?/forums/topic/99062-quickie-procedurally-generated-arks-how-to-guide/

with #where# the class name of the spawner, #what# the entidy id of the animal (see http://ark.gamepedia.com/Creature_IDs ), #name# just a name of the spawner if you want to define multiple, #weight# and #percentage# to control how much should spawn (see example below).


Example: for 0.1% of the spawns being megas in the Wonder Cave:

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesWonder",NPCSpawnEntries=( (AnEntryName="Megalosaurus_Character_BP_C",EntryWeight=1000.0,NPCsToSpawnStrings=("Megalosaurus_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Megalosaurus_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.001)))

The entry weight of 1000 means it will always use this spawner first (the range for the weight is 0...1000) until a Max Percentage of 0.001 (0.1%) is reached. So you can play with the weight (using the spawner less) and with the percentage (disabling the spawner earlier). 0.1% doesn't sound much, but with all the animals in the caves... I am not sure, it might be even to high.

PS: You have to copy the ConfigAddNPCSpawnEntriesContainer entry in one line. There are no linebreaks in the game.ini in the ConfigAddNPCSpawnEntriesContainer.
Last edited by Kuishi; 26 Nov, 2016 @ 6:26am
Kuishi 26 Nov, 2016 @ 2:31pm 
I just used the example. Works fine on my server. One Mega in the wonder cave.

Its a bit early to say its 100% right. I have the feeling you need to have it running for a while to recognize overspawning ;)
Outdated 29 Nov, 2016 @ 10:43am 
ok ive ran quite afew pgms but EntryWeight=1000.0, thats the ammount that can spawn at once < bad number never use MaxPercentageOfDesiredNumToAllow=0.001 < this means the chance they spawn which is .01 precent which yeah will yeild 1 or more in ur caves... or u can change the Entryweight to 0.02 to only spawn 2 at a time and change allowed to 0.02 or the entry weight can spawn 1k night rex's < i have a screenshot of it on my profile.. but its of Quetzls.. so if u have too many spawning in ur caves tweak these 2 numbers to adjust
Kuishi 29 Nov, 2016 @ 12:24pm 
0.001 created around 10-20 Megas in the caves. Maybe the percentage is global? Like 20000 animals * 0.001 = 20.

Anyways, the map update is just released and I disabled these options on my servers.
Last edited by Kuishi; 29 Nov, 2016 @ 12:26pm
Sicco0803  [developer] 29 Nov, 2016 @ 12:31pm 
@Kuishi but there is still no Megalo add to the map ;)
Kuishi 29 Nov, 2016 @ 12:40pm 
Oh, I thought it was included in "Complete re-work of the land dino spawns", but I guess you are still waiting for the Dev kit to update?

No worries. I add them again and if my players complain about all the restarts I will blame you :P

Sicco0803  [developer] 29 Nov, 2016 @ 12:43pm 
It didn't mean i can add the dino, we modder still don#t have the new dev kit version to add the Megalo, since he's using a new spawner
Billy Boola 2 Dec, 2016 @ 9:52am 
@Sicco0803 Thanks for listing the map spawners, do you also use the standard Island spawners on your map? I am making a mod specifically for my server and modifying the spawn entries etc,. I would like to use your map as part of a cluster for my server but unfortunately I need to know all the spawner BP names in use to get my mod to work correctly on your map.

Would you be willing to provide a full list of the spawners used and possible the BluePrints for any custom spawners you use so I can subclass them?
err0r 3 Dec, 2016 @ 2:06am 
@Sicco0803 Any chance we can get a list of all the map spawners I would like to work up a custom spawn map for my servers
Sicco0803  [developer] 3 Dec, 2016 @ 2:12am 
@err0r i'm trying to do it within the next week.
err0r 3 Dec, 2016 @ 3:40am 
Thank you
Malinja 9 Dec, 2016 @ 11:39am 
Can omecone give me the cords to the caves?
SathaniC 27 Jan, 2017 @ 11:55am 
I need the respawn codes from areas outside the caves, such as ice, plains. You have?
Sicco0803  [developer] 27 Jan, 2017 @ 12:27pm 
I'm using the vanilla island and se spawner + my own custom baby spawner
SathaniC 27 Jan, 2017 @ 12:31pm 
I want to change some respawns, that's me using the respawn codes of The Island
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