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In conclusion, your map is really awesome especially because you said it was your first real project. With some of the suggestions I said, which you don't HAVE to listen to in any way shape or form, I think it would just be a bit better. Your map has so much potential, and it's already really great.
Sincerely,
Sloppy Kisses
Thanks for spending time on my map, not many people do that and give such detailed feedback. You're a legend m8
Thanks. I like to help lesser known mappers, even if I'm not known at all.
First, this is kind of a bug, but at bombsite B when planting on top of the two high stack of crates, bots cannot defuse it up there and it leads to them just comically jumping up and down attatching their defusers for a split second.
Second, I was thinking that in the path from CT spawn to B, there could be a little "more." I don't really know what I mean by that, but it feels like its missing something, like its just a big open corridor. I know that very little fighting will be going on there and this map is not yet finished, but maybe it could be expanded some, such as adding a little nook/closet, or opening up that big area with the crates in it right next to it. But, you're the developer and it's ultimately your call to decide what happens with that area.
Thirdly, I think that the boxes at bombsite A that are used to jump up onto the site could use some ramping. I really like that bombsite because of its elevation and that you can come from underneath, but I feel that entrance is a little clunky when playing. Maybe a piece of plywood can be laid over top of it to create a ramp, or make it a set of stairs or mix and match stairs and ramp.
Fourthly, this isn't really a "suggestion" as it is a sidenote, but I think another window, maybe in that boarded up room with the two stacks of plywood sheets in it, would really make it. Maybe not a jump-throughable window but one that can be shot through.
All-in-all, I really really love this map and the idea behind it, I had a lot of fun playing around with bots and seeing how many kills I could get through walls. I'm really looking forward to playing this some more in the future and seeing where you decide to go with it, and for only using a small handful of textures, it still looks really nice, especially when it comes to lighting and brush work. Keep up the solid work and best of luck!
Thanks! I'll definitely try those ideas out!