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now I have 12 of these drills and instead of setting every one of them manually, I thought to set it through the manager. so for steel I set the desired threshhold at 1500. but the Sustainable drills gives 10 steel per run. so what happens is that the Manager mod sets up a "do X Times" bill on the drills.
if you have 0 steel with a threshhold of 1500 it will set 1500 runs between the drills. given that 1 run is 10 steel, I end up with 15000 units of steel, as the manager mod doesn't suspend the bills on the drills or any other 'production' bill. not even if I tell the manager directly to suspend the bill.
this problem also happens with the bulk meals mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=827839100
now I tried to set the threshhold for steel to 150, so I don't end up with 15000, but now I have to almost run out (get below 150 steel) before the bills start up again.
if possible an easy fix would be to have an option to force the colony manager to set "Do until you have X" instead of "Do X times"
Rimworld: 0.16 (steam release)
Colony Manager: 0.16.1.2
Problem resolved after Rimword restart.
And now its gives bills "Do X times" x3, not a several x1.
Fwiw, my hunter attacked a red fox. I have a lot of mods... I copied what was in the mod config file in appdata. If you'd rather have the actual mod names I can do that too. <buildNumber>1393, <activeMods>Core, 818773962, 735106432, 715565262, 725747149, 818134054, 826366050, 754637870, 817231829, 717632155, 784327493, 729690064, 761219125, 708455313, 795240891, 822107128, 774543761, 819520926, 712141500, 715565817, 709317151, 725153576, 822180758, 821065788, 826998327, 840043916.
Also, didn't see anything in log noteworthy. It's a pretty fresh game as I'm only into the 4th day of spring. I haven't added/removed any mods since starting this game. I'm not sure how I'd replicate this... ah, I suppose I could use the debug mode to spawn animals? Let me know if anything else would be helpful.
Thanks
Loading game from file Quad Done with mods Core, 818773962, 735106432, 715565262, 725747149, 818134054, 826366050, 754637870, 817231829, 717632155, 784327493, 729690064, 761219125, 708455313, 795240891, 822107128, 774543761, 819520926, 712141500, 715565817, 709317151, 725153576, 822180758, 821065788, 826998327, and 840043916
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MoodyController Static Initialization
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MoodyController Instance Initialization
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MoodyController Instance Initialization
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not resolve reference to object with loadID Thing_PowerConduit109498 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QualityBuilder added to orders category.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17652.
Total: 641.465210 ms (FindLiveObjects: 0.881475 ms CreateObjectMapping: 1.595607 ms MarkObjects: 638.936646 ms DeleteObjects: 0.050612 ms)
Geyser spray sustainer still playing after 1000 ticks. Force-ending.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Geyser spray sustainer still playing after 1000 ticks. Force-ending.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Geyser spray sustainer still playing after 1000 ticks. Force-ending.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Shaw tried to reserve destroyed thing Thing_PlantDandelion130768 for maxPawns 1 doing job Sow A=Thing_PlantDandelion130768
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
https://www.reddit.com/r/RimWorld/comments/5w1hbt/game_crashes_in_loading_screen_while_loading/
or the Rimworld forum post:
https://ludeon.com/forums/index.php?topic=30792.0
I have seen colonists go to the desk and do the managing process and upon checking the manager tab it shows that the last time someone managed was never less than 11-12 hours ago, so I know my colonists are updating the manager bill.
Thought I should bring this up to you, since Walking Problem said there should be no compatibilty issues. I even made sure that the Minions mod was the very last on the list, as was reccomended.
The situation you describe where it's counting 'healroot' directly is just not possible.
fullscreen 1920x1080 with 1x UI scale