Stellaris

Stellaris

Strange Homeworlds (Standalone) - Discontinued :(
 This topic has been pinned, so it's probably important
Dosaki  [developer] 4 Jul, 2016 @ 3:11pm
Compatibility with Other Mods
Last edited by Dosaki; 30 May, 2017 @ 6:29am
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Showing 1-15 of 20 comments
Kaito Gillscale 11 Jan, 2017 @ 9:36am 
What about AlphaMod? It's the biggest overhaul I use and is most likely to cause a conflict.
::Maethendias:: 14 Jan, 2017 @ 2:07pm 
^probably not, since alpha mod actually changes planets like "barren" completly, i wont see how they are compatible, at least for now XD :C
Dosaki  [developer] 15 Jan, 2017 @ 12:00pm 
I'm not interested in making this compatible with "big overhaul" mods since they probably conflict too much with this mod.

Also, it's hard for me to integrate mods that I don't use.
Originally posted by Dosaki:
I'm not interested in making this compatible with "big overhaul" mods since they probably conflict too much with this mod.

Also, it's hard for me to integrate mods that I don't use.

Is this compatible with the Halo conversion mod?
Dosaki  [developer] 11 Mar, 2017 @ 11:20am 
Originally posted by Killman:
Originally posted by Dosaki:
I'm not interested in making this compatible with "big overhaul" mods since they probably conflict too much with this mod.

Also, it's hard for me to integrate mods that I don't use.

Is this compatible with the Halo conversion mod?
I don't use it. I wouldn't know.
I doubt it will be but feel free to try it ^^
Zinogre 1 May, 2017 @ 7:17pm 
Any word on compatibility with Planetary Diversity? The planets seem to generate fine, but there's some issues with tiles.
Last edited by Zinogre; 2 May, 2017 @ 6:39pm
Alguerath 2 May, 2017 @ 7:07pm 
Originally posted by Bahamut:
Any word on compatibility with Planetary Diversity? The planets seem to generate fine, but there's some issues with tiles.
Yes Indeed, I'm curious too
Girthquake 4 May, 2017 @ 4:46pm 
This is not compatible with Planetary Diversity. Planetary Diversity's planet selection overrides this mod's.

If you want to use the planets from this mod and have Planetary Diversity activated, you must deactivate it. You may reactivate it later with no issue.
Briggs 14 May, 2017 @ 9:49am 
What in this mod could conflict?
Girthquake 14 May, 2017 @ 10:16am 
Originally posted by Krovoc:
What in this mod could conflict?
The UI.

Originally posted by DecimationStation:
Planetary Diversity's planet selection overrides this mod's.
Amadeus 16 May, 2017 @ 12:16pm 
Ethics & Government Rebuild just got remade for 1.5+ governments. Would it be affecting the planet selectrion screen? l only have the original 9 planets.
Dosaki  [developer] 17 May, 2017 @ 12:58am 
It would indeed. I'll make a compatibility patch soon since I like to use that mod as well.

The problem is that each screen in the Empire Creation is all in one file.
Amadeus 19 May, 2017 @ 8:59pm 
Originally posted by Dosaki:
It would indeed. I'll make a compatibility patch soon since I like to use that mod as well.

The problem is that each screen in the Empire Creation is all in one file.


Oh damn that sounds like a nightmare to sort through. l personally love this game enough that l'd be okay dedicating time to help modders create compatibility patches or hotfixes. Would you know a general direction to point me where l can learn how to edit Stellaris mod files? The vanilla mod tools are for creation not edits.
Dosaki  [developer] 20 May, 2017 @ 7:09am 
Any 3-way comparison tool. I use meld. I can compare the game's file with the two other mods.
Groovari 12 Jun, 2017 @ 9:07am 
How about The belt 1.6.1 mod? It also allows asteroid colonization so could there be some conflict?
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