Counter-Strike 2

Counter-Strike 2

AK-47 | Microtech
EPSILON 4 Jul, 2016 @ 8:59pm
Specular and normal map
Plz dude, tell me, how did you add specular and normal map? i can't found anywhere how to do it, or is just a render pass texture? cause i was thinking, AK 47 Cartel has normal map in the bump shader, so how can i add those?

ooohh looks sick!!! great job
Last edited by EPSILON; 4 Jul, 2016 @ 9:00pm
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Showing 1-3 of 3 comments
Kingslain  [developer] 5 Jul, 2016 @ 1:26am 
I didn't apply NM. I was working on the UV directly in PS. I would recommend you to ask Millenia, he is working with Normal Maps in his works, but Workbench doesn't support them, so I don't know how to apply them, sorry.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=716958628
EPSILON 5 Jul, 2016 @ 11:03am 
thank you
looks much better than my ak47 Redline :104::neoncubeturret:
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