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Segnala un problema nella traduzione
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_BasicTekHelmet_C",EngramHidden=True,EngramPointsCost=40,EngramLevelRequirement=0,RemoveEngramPreReq=True)
The author has used the same Id structure as original tek gear. so when we override things like EngramEntry_TekDoor_C its actually overriding the original game tek structure.
I think there are other issues due to this... ppl saying that there tek gear is replaced and blah blah... all seems like it could be related.
Eitherway I have not found a solution apart from changing crafting requirement of the blueprint itself rather then editing the engram. the engram tag names are all identical to original game engrams and that means that its almost impossible to edit the tek engrams put in by this mod.
Here is an example for changing the crafting requirements of the modded tek door:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_TekDoor_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemStructure_TekDoor_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=true)))
this will make the tek dorr craft require a tek door to craft. cant craft it if your require it to make it. ;) However it does not remove the engram from the list :(
If anyone has any further advice on this.. it would be much appreciated. We like this mod and want to keep it :) :):):)