ARK: Survival Evolved

ARK: Survival Evolved

Skies of Nazca
Crash while loading (log included)
I load the game and while it get to loading the file "B3_Near" I get a crash with this error message.

LowLevelFatalError [File:H:\SVN_Ark_Live\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 218]
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at H:\SVN_Ark_Live\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:434
with error E_OUTOFMEMORY,
Size=960x544x1 Format=DXGI_FORMAT_B8G8R8A8_TYPELESS(0x0000005A), NumMips=1, Flags=D3D11_BIND_RENDER_TARGET D3D11_BIND_SHADER_RESOURCE


VERSION: 256.71
KERNELBASE.dll!UnknownFunction (0x000007fefd30b16d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x0000000140541606) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!VerifyD3D11CreateTextureResult() (0x000000014093d155) + 484 bytes [h:\svn_ark_live\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:218]
ShooterGame.exe!FD3D11DynamicRHI::CreateD3D11Texture2D<FD3D11BaseTexture2D>() (0x000000014094c41f) + 0 bytes [h:\svn_ark_live\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:695]
ShooterGame.exe!FD3D11DynamicRHI::RHICreateTexture2D() (0x00000001409387a1) + 75 bytes [h:\svn_ark_live\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:980]
ShooterGame.exe!RHICreateTargetableShaderResource2D() (0x0000000140face2a) + 219 bytes [h:\svn_ark_live\engine\source\runtime\rhi\public\rhiutilities.h:205]
ShooterGame.exe!FRenderTargetPool::FindFreeElement() (0x0000000141b6a1a2) + 0 bytes [h:\svn_ark_live\engine\source\runtime\renderer\private\postprocess\rendertargetpool.cpp:211]
ShooterGame.exe!FSceneRenderer::RenderDistortion() (0x0000000141a3c077) + 0 bytes [h:\svn_ark_live\engine\source\runtime\renderer\private\distortionrendering.cpp:816]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00000001419eac0d) + 0 bytes [h:\svn_ark_live\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1046]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x0000000141ab9d8c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\renderer\private\scenerendering.cpp:1089]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x0000000141ae5912) + 12 bytes [h:\svn_ark_live\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00000001404ac8e8) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00000001404aba9d) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00000001409a3199) + 0 bytes [h:\svn_ark_live\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00000001409a3560) + 0 bytes [h:\svn_ark_live\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x000000014058eac6) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x000000014058e988) + 8 bytes [h:\svn_ark_live\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32.dll!UnknownFunction (0x00000000771659ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007729b831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007729b831) + 0 bytes [UnknownFile:0]
Last edited by AzraelSorrow; 1 May, 2017 @ 4:47pm